umoon
Umoon
umoon

Salt and Sanctuary is basically already this without being quite as overt with its visuals.

Maybe you’re right, but I don’t think architects make new flourishes like that once construction is well underway. They might have to change things structurally or adjust for costs, but they’re not adding “new features”. Again, my knowledge is limited on that, maybe they do.

Read some of the other replies to my comment. There’s a lot of good answers about why that doesn’t exactly work. One thing to keep in mind is that game development is a creative process unlike something like construction, real estate, or home repairs. It’s not a set expectation, it’s always evolving. Architects

I feel like fallout 4 had the best release date model. Was it able to do the 6 months out (I think it was 6 months) release announcement because it was a known quantity? I feel like, generally, the games people care about the release date for, are the known quantities, so I’m curious why this model isn’t followed

Oh, I believe it. My post might’ve sounded more like a suggestion, but i meant it more as a question as to why that doesn’t work as prescribed.

Great point! And I definitely didn’t think of added features, which makes a lot of sense. Maybe I need to read the book! I bet companies differ pretty significantly on their development philosophies, which sounds interesting.

Cheaper investment, quicker return. It makes sense, that just seems like short sighted, short term thinking, but that’s the way pretty much everything works.

Is it incentivized to have a release date set earlier...like is that attractive to investors?

Do they factor in situations that can’t necessarily be accounted before starting? For instance, you add up estimates for how log everything will take, and then multiply that by 1.5 or 2 and set the date based on that. I imagine if you did an analysis for every game a studio released, and how long it had been

That’s a good question that I’m not sure about it, but I do know that you can choose to not recruit quite a few characters, at which point, I would assume they aren’t in the story, so I think it’s somewhat likely that it is the case that dead characters aren’t still a part of the story. I believe there is also a

Or dwarf fortress

Baseball and basketball are very different sports though.

I think what “fire emblem people” consider difficult and “casual new fans” think is difficult is entirely different. At the risk of sounding overt critical, I think if heather went back to play FE5 or FE6, she wouldn’t think this one or Conquest was extremely difficult.

I can’t believe I’ve never thought of that. The dragon tamer/master was really more like a fencer.

Try ogre battle 64 if you like the vibe.

Where is the indie spiritual sequel already?

I remember hating evade so much when he ruthlessly kills the rebel with his badass red flame sword. The progression of bad guys was fun in the game.

If you actually get it, let us know if you like it!

Princess with lich with pretty much any combo was phenomenonal. I also remember that Magnus was better if you didn’t start leveling him till he became a general.

I seem to remember the ending being a cliffhanger for a sequel too?