twilit
twilit
twilit

~~~~Spoilers ahead!~~~~

The one that immediately comes to mind for me is the Championship Gaming Series for CSS, where many of the rules were changed to make it faster and more palatable for a TV audience. Unfortunately, from a gameplay standpoint.... didn’t work out too well. Among other changes, the round timers were drastically lowered,

Honestly at this point I’m seriously considering Infiltration vs Momochi as one of the, if not THE, greatest matches of SF4 ever.

Related to frequent name changers - you can give them a nickname to place who it is every time, instead of checking their recent names. Open your friends list, right click on their av, and choose "Add Nickname".

As was said, that's actually Sheik, first off. 2nd, in teams you can take extra stocks from your teammates by pressing Start (iirc if its a 3v1 you take it from the person with the most stocks but it's probably going to be doubles every time). This is almost always the better option, as a 2v2 is almost always better

Can I just say, having lived in urban West Africa for a large chunk of my life, that AW is the first game I've seen completely nail the look? And they did it without landmarks or anything; the architecture and layout immediately take me back. Serious props to Sledgehammer for doing more research for that one mission

Can I just say, having lived in urban West Africa for a large chunk of my life, that AW is the first game I've seen completely nail the look? And they did it without landmarks or anything; the architecture and layout immediately take me back. Serious props to Sledgehammer for doing more research for that one scene

According to a thread on Facepunch, there's also code buried in the update for an "Engineer vs Spy" update - and inside is yet more code suggesting a built-in competitive matchmaking system, building off of similar code added a couple of months ago. An in-game queue might not sound that interesting, when games like

I dunno, I'd be tempted to say that Elder Scrolls modders match, or even surpass, the dedication of Sims modders. I don't disagree, however. Sims modding is INSANE, and very few communities have a mod database as large.

Also Insomnia i52 is happening this weekend! Immunity is coming from Australia again, and Froyotech (a team that's mostly members of the old High Rollers Gaming) and Classic Mixup will be coming from the US as well. A lot of the European players in the doc will be there as well. It should be streamed on twitch for

The closest any of them come to having any special features are the StatTrak versions, which count the lifetime number of kills you get with them (if you've ever played TF2, Strange-quality weapons are basically the exact same thing, except that StatTraks have an actual part on the model which shows your killcount).

Have to agree about the "not stealth" caveat - for being close to a red switch keyboard (so mind you, the changes aren't just in the loudness, but also the sensitivity to button presses - this one takes less pressure to press a key than the standard black switch blackwidow), this keyboard is INCREDIBLY loud. I had the

This is actually what I've been hoping for from Watch_Dogs - I have a feeling in the back of my mind that Ubisoft is going to let me down on this front, especially since the main promo poster highlights his gun more than his phone, but I would love to see it give you the possibility to never (or at least rarely) fire

OK, but this is weirding me out, as my dad likes to tell the story of how he'd play DOOM during his lunch breaks (aerospace engineering, so a bunch of dudes who knew their way around computers; the company didn't supervise network activity a whole lot so they'd play it on LAN a lot) and how they always wanted to make

Steelseries QcK has been mentioned, but I prefer the Steelseries QcK+:

i have a few friends who only watched the anime, and I heavily encouraged all of them to read the Let's Play as well (this was when the game hadn't been ported, and the LP on SomethingAwful, and now the Let's Play archive, was the best source for non-Japanese fans). The anime was extremely rushed and bypassed a lot of

I spend about half my time on TF2 these days surfing (most of those maps are CSS ports, but there are actually a few really good TF2 originals, surf_halloween comes to mind) and the other half playing competitive, of which a large chunk of the standard maps are custom creations and an even larger chunk are originally