tslayer
TSlayer
tslayer

Wow, that last half of your post actually made me a bit mad. Quite so actually.

Say that to sub-sonic .308Win or .300 AAC, which is a .30cal round designed to be fired out of regular AR15 with changed barrel. We're talking about effective range of hundreds of meters, that will also punch through soft bodyarmor, 2x4 boards and sheet metal like butter.

Now playing

I think this video's closer to the truth:

CAN'T WAIT TO GET A BILLION GIRLFRIENDS AS THAT CUTIE

It's always annoying to see people bitch about the 3D Controls in games like RE and SH, when they work FAR better with them than with 2D ones (=character moves to direction you push). Yeah, they don't feel quite as good on analog stick as with directional pad / Arrows, which I actually recommend using.

Lovely game, nice intro, but I prefer the SNES port's tune more.

Fucking drama-queen. Exaggerating "problems", missing the whole point, and overall making a big group of gamers get "marked". All thanks to her man-hate crusades, which ironically gives her more publicity AND more money.

The PT demo has nothing to do with the Silent Hills, other than containing a vague reveal teaser of it. This was stated in the game's video itself.

-Digital

only thing that bothers me about this "remaster" is the obviously upscaled + Photoshop-filtered backgrounds. They really should've re-rendered them.

I do. Wanna fight?

"to modern games"... like what? Call Of Duty? Watch Dogs?

the game has superb art-design, and for a 10yo release it also has VERY nice texture and modeling job. Not to mention the character animations; the faces alone surpass many post-2010 games I've played, ones that even have used mocap.

Sorry, but I just fucking HATE this guy and anything he says.

The same way HL Rally and the International Online Soccer are a Half-Life mods: they use the same engine. Almost everything else is unique. That's the way many big "games" today, like Team Fortress and Counter-Strike, started as.

Because UT3 engine is fucking bullshit, and I hate just about all games made with it.

CM-mod ruins EVERYTHING in HL2.

I remember seeing some of these in a Finnish game magazines in early 00s

Demon's Souls had pitch-black areas. Tons of them.

Naturally I can't answer for his behalf, but all that stuff is very easy to pick up if you've been playing games for a while and been interested in the tech behind them. The listed visual features are not exactly cutting edge effects anymore, and would be expected to be widely used in modern titles.