Yes.
Yes.
I think we’re giving Ubisoft too much credit here with laying the blame on the console. Isn’t it possible that Ubi’s engine for Assassin’s Creed is just terrible at optimization?
I mostly stopped after two but picked up Odyssey and LOVED it. But it’s very different.
You’re basically describing a medieval Batman game, and I’m here for it.
Not just that but the “rules” were never well explained. Sometimes you’d be really low predicted damage even with critical overcharge and then all of a sudden it’s a one hit kill while other times it’s the nearest sliver of health left.
Imo, the trick is to find the balance to where hidden blade still insta-kills, but the emphasis is really on setup.
Neutral:
Google says roughly 20 hr drive, depending on where in Texas.
Even with one on, she’s a little short for a Stormtrooper
It really shouldn't be the public's responsibility to manage the police's aggression like that.
Ultimately she had her hands up almost the moment she was given instructions. Not sure why police would consider someone in a storm trooper costume in a vacant parking lot a threat.
I would, but for some reason a bunch of them have gone missing...
“As a Canadian I can honestly say this is way outside the norm.”
Hell, even if it was a real gun, she’s a Storm Trooper, it’s not like she would have hit anything.
Reminds me of bit of the design philosophy behind Scourge of War (PC/Steam), a Napoleonic era tactical war game. Although you can play it as a standard top-down real time tactical war game, it carries with it the option of turning on both messenger-based orders AND “in the saddle” mode.
Neat concept, but the IRL version was frustrating enough for one lifetime.
So you are saying the $500 XBOX is on par with a $2000 PC? What is the problem exactly?
2nd gear: This is sort of what I expect for the entire world economy.