@RanmaJag: well... I am talking about more dynamic change. He looked exactly the same through out the game.
@RanmaJag: well... I am talking about more dynamic change. He looked exactly the same through out the game.
@Sirusjr: I dunno... I agree with hardware limitation on the audio side as well as the wrong direction on the music style.
@cfive3: It doesn't look like it...
I am playing it right now. And it's a great game. One of the only JRPG I would invest time to play one of these days...
@Torokun: Just as I thought...
I can't tell if you use the aiming as a replacement for right thumbstick... Is it?
way to recycle art and music.
@FallenAce: SEGA would be very upset about that because they don't have VP that can come back with smart come backs.
LOL.
"Our intention with the promo was to have some fun and have viewers notice that we have something big on Monday night with our movies. We've certainly achieve both those goals."
I would be really interested in seeing some sales and online play data of this game.
What have they done??!!!
First time Hi-Nu Gundam is in animated form!
(In the tradition of Kevin Bulter)
You do realize it's like saying getting a copy of Love Plus is like getting a real wife...
Can I plug in mine?
@numo16: well... that's what I thought too but VFX industry is much more like the game industry in a sense that people who are involved with the industry are very specialized in their skill set yet very fragmented in their presence.
game industry is moving toward being unionized... which is not good solution either...
I am waiting for Mr. Bobby Kotick's reply here on Kotaku reply section.
LOL