tombomb-fr
TomBomb-FR
tombomb-fr

It’s just as bad as the Windows Store, though...

The other downside of the game when it came out is that it really was quite buggy, but it was defo a good game! 

Funny that the article has this long paragraph about the amazing “AI driver”, then you look at the trailer and you see a bunch of of stupid copy-paste aliens running randomly and being shot down by guns with absolutely zero feeling/feedback.

People forget that when moving from the Xbox 360 to the Xbox One, the OS lost about 90% of the features. At first, you couldn't even know how much space was available on the hard drive. This time around, on Xbox the transition is smoother, yes. And this time around, the transition on PS5 is not as smooth. If that's

It’s one of those games that’s full of meh stuff (the main character is boring and unlikeable, the story is very meh, a lot of things don’t make sense, etc.), but I surprisingly got really into it and platinumed it.

Spoilers !!! :-)

No love for Bruce McGivern...

House of the dead VR, come on!

Uh... so, if he made this kind of comments, but directed at a male player, it’d be OK?

Maybe not “very” profitable, but profitable, yes. Keeping the Subnautica example. I had just heard of the game and didn’t know it. I would have never bought it. Got it with EGS and gave it a try: I loved the game. Told many friends to get it (when it wasn’t free on EPS anymore), and I’ve already purchased Subnautica

I was going to say that. The UI on Xbox One was a massive step back at first, missing many features of the Xbox 360.

I played the original Rage when it came out, and actually quite liked it, mostly because, at the time, thanks to its graphics engine, the game was really quite immersive, and the weapons felt great. Not sure how it fares today, though...

They are closing the store. You can still access the games you own...

Yeah, well, when all your consoles are pretty much the same, but more powerful, thank God they are backwards compatible.

That, too.

Luckily few of them were game-breaking.

a) When you bought a game in the 90s, the quality of the game was unknown (it could be a good game or a bad game), but games were, for the most part, functional. You don’t have that guarantee anymore.

1998: buy a game, go home, put it in your console, play.

Remnant is so shiny and glowy...