tinkererer
Tinker
tinkererer

Isn't there an easy defense for Jimmy against Chuck here? "I just lied to him to make him feel better and to come to work."

This episode reminded me a lot of Space Dandy, with the weird dreamlike landscapes and surreal animals.

No need to be patronizing, he knows that but he hasn't read them. The Expanse really isn't big enough for some kind of expert/newbie review thing either, so the show is judged by how everything is presented in the show.

Avasarala and Errinwright's scenes are so damn good, if only by the strength of the actors. For being the "dry" politics part of the show they make it extremely exciting.

The real counterpoint is the unaired season 5 of Enterprise, where they finally got Jeffrey Combs on a main cast (and possibly threw Mayweather out of the airlock).

To be fair, almost every Star Trek movie kind of sucks.

Yeah, this was frustrating. I love R&M too, but Jack should absolutely not be sitting out for it.

Definitely a theme. Especially the early part of the season featured constant eyes in the background, in paintings, murals, all kinds of things.

Damn, a cast stacked with grumpy but stoic actors who I love in everything, written by a McDonagh (either will do). Sign me up.

Woo! Finally caught up with this show, only to have my comment - about how the bald Martian captain (Bobbie's superior) was Nick from Left 4 Dead 2 and I constantly expected him to go ELLIS - be ruined by him dying a few episodes back. Dammit.

Space Jam is bad, dumb clickbait articles are worse. Retweeting this over and over is the pits.

I found most puzzles in the game more frustrating than interesting throughout the game because of the controls. As a puzzle-platformer, the challenge should come from the puzzling and the platforming, not fumbling around falling to your death while you've seen the solution ages ago, like was often the case for me in

I get that, and they're still fairly annoying, but as it is with most of these kinds of canned animations they tend to hide processing or loading, so not everything is able to be skipped (or they'd just be replaced with loading screens).

That's true, but those are also both ~3 seconds (plus the fast travel one seems to be part of the following loading screen anyway).

Your sword is going to break, over and over. Don't be afraid to use your sword, or even your better weapons, as you're constantly finding new things to replace it with anyway. The short lasting weaponry is kind of inherent to the game's design, but as a player you need to move away from most games' philosophy of "keep

BotW has all of the cutscenes skippable, like SS had.

TP has some of the best dungeon designs in the series (Snowpeak Ruins is just fantastic), and the main story line works well. I think my problem with the game was that, coming off Wind Waker and Majora's Mask, there really wasn't any world to explore or side quests to do. The appreciation of TP really depends on how

I half expected the Old Man to be a sort-of companion in the same way King of Red Lions was, popping up constantly around the world. Sadly, that didn't happen.

I really dislike Limbo, too. I like the look of it as one of the earlier games that did the monochrome visuals really well, but it plays horribly - your character feels like a wet rag and gameplay feels unsatisfying. A truly great game should be good in every aspect of it, not just concept.

Nah, that's such a stretch. You people and your weird theories.