thoth
Thoth
thoth

This feels unnecessarily harsh, Phil. It’s placeholder box art! I’m as skeptical of kickstarters as anyone — probably more — but it feels a little off-the-mark to rail against a game so many people are excited about because the placeholder art looks like... placeholder art.

The collector’s DLC will be sold separately now. Want it? Buy it. Don’t want it? Don’t buy it. Don’t play the game? Don’t complain about the game. Play something else and get on with your life. Or be an Asshat. I will continue to play Destiny myself because it’s an excellent game.

What I’m getting from this is that apparently some percentage of the Destiny player base is outrageously entitled and they like to whine a lot. Don’t like the price of the cosmetic stuff? DON’T F***ING BUY IT.

Exactly. I loved doing Predator runs, where you have to pile all the bodies in one hidden vent shaft/room. Had the entire police station staff inside one length of a vent at one point.

did you see the old tribunal reports? Everyday you’d have people saying I WAS BANNED and IM SUPER NICE. turns out they didnt know they were being total ass hats and thought that their behavior was allowed.

The auction actually ended at $8,000 (not $6,000) US & it was a very heated auction, but the final bidder yielded to Fugi (Desert Bus's "Twitch Advisor"). His excitement when the sold bell rang & when he was able to hold it has been immortalized in the DB8 poster. That's a very rare collector's item that won't be

"There's *barely* a story in HL2"

Part of the problem was they refused to explain ANYTHING. They thought that even a tiny bit of exposition would 'destroy the gameplay, slow it down!' when it really did the opposite, it gave less motivation to everything and added general confusion. They simply put little posters on walls and figured that was enough

In terms of storytelling, it does do something not many other games have done. It kept everything focused on continuous gameplay, WITHOUT any cutscenes. I found that pretty interesting, personally.

Oh my god! You insulted Half-life! The legions that will descend upon you that will insist that the game was indeed "very deep" will be unforgiving.

No, it's because these blank slate characters, more often than not, suffer from ludonarrative dissonance the moment I try and give "thoughts" to the blank slate.

And Thoth clearly did not remember the story, which by definition would make in unmemorable, which puts us back at an impasse.

"What year is it—and are we actually IN Eastern Europe? Or does it just LOOK like Eastern Europe? If we are in Eastern Europe, why is the ethnic mix so diverse? Why do we all speak the same language? And if we're somewhere else geographically, but it just looks like Eastern Europe, what's the logic behind that? And

I formulate plenty of deep thoughts—you can hop off the high horse—but what I continually think is, I wish my character would verbalize or act on these thoughts, so that anything meaningful could occur.

agree. good game but the hype is astounding.

I think little of them because they are incapable of asking the questions I would ask. The idea is that you're supposed to identify and slot yourself into their place, it can work for something like System Shock 2, where there's no one really to talk to, but for HL2 I spent most of the game going "Will you PLEASE

I sort of agree. I think it started well, but got more convoluted as the series went on.

Let's be fair: you can piece together an interesting minimalist story in Dark Souls but there's not a whole lot going on in Half-Life 2, perhaps even more so because of its minimalist presentation.

I've never heard anyone speak that highly of Half-Life 2's story. I remember sitting next to my friend as he beat it. The credits rolled and we looked at each other with "That's it?" expressions.

Nope - sorry, I've played through the entire game a few times, enjoyed it, but story-wise, all I remember is,