thomasella
Thomas Ella
thomasella

Dude, The Happening is a fantastic movie. You just have to watch it in the right mindset. It's not meant to be taken seriously. It's a straight-faced B-movie meant to be laughed at. M Night Shyamalan said as much before the movie came out. Bring some friends over who can appreciate when movies are so dumb they're

To be fair, in Chains of Olympus, they waited until the end of the game to take away his powers.

I apologize for how hostile my replies have been. At this point, it's almost impossible to tell when somebody has a legitimate complaint with the game or they're just trashing it without having played it because they find the game's very existence offensive for some reason. Chalk this one up to friendly fire.

"There are some opinions that are simply wrong. Someone's opinion may be that the moon is made out of cheese."

Put the cast of Fast & Furious 6 in there and we've got a deal.

So far my Vita has a ton more games that interest me than the 3DS's lineup. I'd really like to play Mario & Luigi or Picross 3D, but I'd rather play Lumines, Gravity Rush, etc. Plus there's a lot of really great games on the PlayStation Mobile platform, which surprised the hell out of me. And they're all super cheap.

Oh, whatever. If you spend an entire game looking for flaws and exploits, you're going to find them. Just play the game. Stop looking for flaws to complain about it later. If you found an infinite juggle exploit, don't use it over and over and then complain that that wasn't fun. Do you realize how dumb that sounds?

They had plenty of time, though. They got the green light in 2006, then squandered it all because of Borderlands. They shoved it off to TimeGate because of Borderlands. And then they didn't check in on it because of Borderlands.

Somehow, his second response is actually even more annoying.

You weren't challenged at ANY point in the game? Oh just shut it.

Gearbox should never had outsourced it then, or at least kept a closer eye on the development at TimeGate. They should take more seriously what they're slapping their name on. Duke Nukem Forever and Aliens: Colonial Marines are both terrible games that have their fingerprints all over them.

"And if things don't go as planned, for whatever reason—maybe I miscalculated, maybe chance threw a wrench into the situation—I restart."

Not really, it's more like choosing to drive an automatic over a stick shift. It's not as rewarding but it also has way less of a learning curve. You'd may as well be arguing for a complete disintegration of difficulty levels in games. They ship with one level and if you can't do it, too bad.

I don't think this is an excuse at all. You should never blame the consumer for an illogical decision like this. Why would anyone expect that all their purchases would suddenly become forfeit because their console ID is locked to a bricked console? There's already a precedent that this should not happen: PS3, PC, 360.

We know about it now, sure. But when the console first launched, it wasn't that widespread. And besides, he misses a couple news stories on Kotaku about Nintendo's ridiculous ID system and suddenly it's his fault?

"At this point."

I can totally see that. It's way better when you don't know what to expect. But I'll ask you this: Did you play by yourself or did you have a companion? If you had a companion, were they actually on the journey with you or were they merely a tour guide, showing you all the secret spots and scarf upgrades and such?

I absolutely do. The reason why I got bored so quickly with the historical plots in Revelations and III was because they weren't adding anything to the present-day plot. That's the thread that ties everything together and the mystery (and urgency) surrounding it all was what kept me hooked.

Maybe that canceled "Osiris" project wasn't Prince of Persia-related at all. Maybe it was a prototype for an Assassin's Creed set in Ancient Egypt.