thomasella
Thomas Ella
thomasella

One word: Jetpack. Play Dark Void and tell me there isn't some real potential in a third-person shooter with some sick jetpack mechanics. And we're finally getting another Star Wars game that isn't in that disgusting, cutesy prequel trilogy art style.

Best news all week.

Can't the middle ground just be not looking at the minimap? Like, not trying to be condescending, but you don't need it for combat unless you're looking for dots. I rarely looked at the minimap unless I was driving and needed turn-by-turn directions, and Saints Row: The Third did great work there, putting the

That was for the graphic novel, not the game.

The problem with not having enemies on the minimap in GTA is that it's such a different style of game. Max Payne is a linear experience where you're moving from one enemy encounter to the next. GTA is not. It's open-world, and enemies could be anywhere. It's like a fail-safe, having them on the minimap, because it

This is one of the reasons why Sony hasn't been doing so well in recent years: They lack focus. Apple puts out a handful of quality products and focuses all their attention on those, and they sell like crazy. Sony has none of that. Kill off the PSP; concentrate solely on Vita.

Every time he says Mr. Wayne...

People exaggerate how depressing it is. It's OK, nothing spectacular.

Hot Pursuit was nothing like Burnout. In Hot Pursuit, all I did was drive in a very linear path and try to catch up with or lose other cars. That was it. The handling was much heavier and more realistic than Burnout, too. I got really burned out on Hot Pursuit within a few hours despite being really excited for it. I

The only thing I don't like so far is that they didn't rip off the death mechanic of Smash Bros. They still haven't really explained how characters die in this. The "knocking dudes off of levels" mechanic in Smash Bros. is super fun. That's the kind of thing you should TOTALLY rip off.

I'm on Team Soap.

Just like last year. Very few surprises last year made for a relatively boring E3. I don't know if the press is getting better at sniffing out this stuff or if we're just prone to more leaks now, but either way, I don't like it.

You don't address the "bittersweet victory and sadness" aspects at all, and neither do most people. Asking for the option for a happy ending doesn't automatically mean you want some dumbed down, Hollywood ending where everything magically works out. It just means you want the OPTION. Paragon and Renegade choices

Yeah, but he ALSO said that he wanted the options of "bittersweet victory and sadness" too, but you totally ignored that. All he was saying was that he wanted the hundreds of choices made over the course of dozens of hours of gameplay to matter, and the consequences in the end to reflect that, good OR bad.

Personally, I'm not that big of a Mass Effect guy, so I don't have any real investment in this particular case. I'm simply saying that, in general, I think day-one DLC is annoying because those are your two options: shell out on the first day so you'll have it for your first playthrough, or play without it and wonder

And that's the point. Now I have to either buy it or wonder throughout the entire game, "What am I missing if I had bought it?" For the first playthrough of such an anticipated game, that's pretty low.

I'm saying that it's just focus. If we were on a movie review site, I'd talk about movies. But we're on a game site. I don't think it devalues my opinion because I didn't IMMEDIATELY launch into a rant about society in general. Besides, it still rings true about video games even if I say, "...but video games aren't

Day-one DLC is too early for me. Give me a chance to enjoy the game as it is, not wonder what I'm missing unless I fork out another ten bucks on the first day I have it. Release it two weeks or a month after release. Nobody's saying you need to wait a year.

Yeah, but that's a plus sign.

"So, why take a shit on videogames for doing the same?"