thesircuddles
thesircuddles
thesircuddles

As someone mentioned in another thread, seeing a dragon breath fire into a child's face and watching the child walk away definitely breaks my game world. I don't care who you are, if a dragon breathes in your face, you better be on fire.

It's not really about wanting the option to kill children, it's about having the option in an open world game that's based around thorough immersion.

You're probably right about why it's seen as so abhorrent, it's just slightly humourous to me that that's the only reason.

So the potential for self defense is the only argument? When I'm lv. 50 and have slain a hundred dragons, am walking around in armor made from their skin and bones, have righted every wrong in the land of Skyrim and I walk up to a homeless peasant begging for change and set his face on fire, that's cool? I mean, he

In a game like Skyrim you should have a running tally of about 20 save files. You'd be completely insane to only use one. I'm level 23 and I probably have 50+. When in a dungeon area I press F5 after every room I clear.

What exactly is the argument for killing children being less acceptable than killing grown men and women?

This is my second Blood one, not sure if it's due to difficulty settings or random just being random. I reloaded a save after fast traveling onto a dragons face and each time it would be a different type, either Blood or normal. It's probably based on your level and randomly picks one in that range.

Since I can't edit my previous comment, I'll reply to this one. I just switched to Master and fast traveled to my destination. I killed a Blood Dragon and a Giant, then cleared a full Giant camp. No potions needed =\ Demon's Souls this is not.

I play a stealth ranged type character and I've found Expert to be too easy, I actually just decided to bump it up to Master. I made Lydia a full set of Steel along with a shield and 1H Sword and she just recently tanked a Blood Dragon like a champ while I pew pew'd from the side. I didn't even take a hit.

Horrible commentary.

Ratings are guidelines for uninformed parents, they aren't in place for their virtuous morals.

Was alright, but a lot of those lines were really forced. They should have spent more time writing in my opinion.

Sounds like a well crafted excuse for not having a proper storage solution that'll simultaneously cash in on all the DLC hate these days. I also find it sort of ironic to hear Nintendo say they prefer to ship complete titles 'for the consumer' when their online might as well not exist and it's 2011.

"Now if only you could take game companies to court or better business organization for omitting gameplay from their game and calling it dlc on day one and still charge full price for a game."

How many were deceived really isn't relevant. EA either did it with intent or not, and the strength of the binding of their statements about the bonus is what will make or break the case, I don't see it going very far, but that's not really what I'm talking about.

Of course there are corporations who are corrupt. Take a quick read through of the comments section. It's all blind and baseless rabble. Very little factual information, very little knowledge, it's just the sound of sheep baa'ing about greedy corporations. Nobody knows what sort of problems they had getting codes

You're probably assuming I'm American. I'm not.

I wonder if the tired herd mentality of 'corporations are evil' and 'down with the man' will ever give way to intelligent critical thinking. Probably not.

Your post was a jab at Crytek vs. Bethesda as game developers. I don't give a shit about your opinions on that matter, and what I'm talking about has nothing to do with either company's design methods. It has to do with graphics and nothing more.

I don't know how anyone can be against developers not liking used game sales. DLC gives a game staying power and reasons to continue to own it, which helps developers stay in business. No matter the game or developer, they're already making the best game they're capable of making, so it will never be a matter of