Please tell me when this hypothetical upcoming drought may occur so I can use it as an opportunity to buy and play a bunch of games I’m currently not able to buy or play...
Please tell me when this hypothetical upcoming drought may occur so I can use it as an opportunity to buy and play a bunch of games I’m currently not able to buy or play...
Removing the scarcity for TMs and Heart Scales was an improvement to this series. Even though I still check the online database and chart things out ahead of time for the most part, that freedom to experiment with a mon’s moveset is super valuable.
First, my body has been trying to get sick, and I’ve been somewhat attempting to prevent it from finishing the job for the last week. I went through two packages of tissues on the flights home, and my eyes have been bloodshot unlike I’ve ever had on a consistent basis.
I gave a real answer. You’ve disregarded their right to consent to how intellectual property is used, and thus harmed the basis upon which all content creators earn a livelihood. Also, by the golden rule (treat others as you want to be treated), you’re suggesting that any of your own creative property (or even other…
You are disregarding the basic principle that people own their own ideas and should have some say in how they’re used. Piracy is a systematic denial of the sole right of creators to determine how their ideas enter the world, whether for monetary or other purposes. Creators are therefore harmed, as they lose control of…
EGM and IGN have both taken on the pricing issue already.
Do you also sometimes go to the grocery store and steal shit because the store owner insulted your perception of a fair price point?
Want to slow down piracy (youll never stop it) is to price your games reasonably
You aren’t owed someone else’s game, dipshit.
That isn’t philosophical nonsense. It’s how the process works. Levels of piracy compared to levels of sales can negatively impact a developer’s ability to continue to work. Developers have been dissolved because they have not made enough sales, despite the number of people using their games. If you do not pay for…
So what you’re saying is, it’s okay for someone not to pay you for your work if they wouldn’t have paid you for it otherwise? Say, you mow someone’s lawn for them, under the understanding that you would be paid for your labor. It’s okay for them to not pay you? How about your employer? It’s okay for them to say that…
As I said, the creators and/or the intellectual property owners, in procuring the game without their consent. By disregarding their right to consent to how their creative property is used, you harm the basis upon which they earn a livelihood.
Go you. :) It’s not easy, and as a consumer I find myself bending a bit if the microtransactions are done well enough that I can ignore them. (I’ll play Overwatch, but I won’t buy a lootbox.) But there are still a lot of games I’d like to play that I haven’t and likely won’t. (Battlefront 2, Shadow of War.)
I do all that (well, except the legislators part since I don’t live in the U.S.), and have been doing for years now. The only fairly-designed game around that I vividly remember was Horizon Zero Dawn. Hellblade seems to be another, but I haven’t played that so I can’t tell for sure.
Don’t support or play games that have them, for one. Petition. Write design critiques. Write anti-gambling legislators. Buy games that have better policies. Those are just a few things you can do to fight microtransactions. Will you remove them entirely? Likely not. However, you will help create a market for more…
Games are expensive to make, if anything all this DLC stuff is to help with the cost. AAA Games should be priced at $90 imo
“I don’t agree with how much you’re asking for something you made so I’mma just take it and not pay for it instead” is such idiotic logic.
Indeed. The moral pirate is still a pirate.
If something’s price exceeds the amount that you’re willing to pay for it, the ONLY response available to you is to walk away.
Yes, you are. Part of the terms set up by the IP owner is that you pay to play. You’ve already disregarded a basic tenet of intellectual property rights in insisting that you can pirate, play, and then refuse to pay.