Go for the Corsair; you won't regret it. They're some of the best mechanical keyboards I've ever used and will actually be upgrading to an MX RGB model soon.
Based on PS3/PSP functionality, the promises of the PS4/Vita were pretty far-fetched.
So you're saying that brown girls should be allowed to play with only brown dolls? That's fucked up.
FINALLY!! A GT Concept that looks totally original... and it comes from GM?! I don't particularly like this example, but it's great to see a team be really creative (in corporate-speak: "think outside the box").
The MSRP for this figure does seem pretty high but it's not really fair to compare against Hot Toys' figures as they're two different types of collectibles (i.e. static vs poseable). My guess is that the LED effects increased manufacturing costs.
Super chocolate, I believe
#corrections
That's a fair point but speaks to game design rather than player experience. It's certainly not a trivial matter when designing the game (e.g. asset planning, mechanical balancing, etc.). However, once the game has been designed and the arsenal been determined, it doesn't matter how many discrete weapons exist but…
That's merely your personal preference for discrete weaponry. There is no functional difference between (1) an assault rifle with integrated grenade launcher and (2) an assault rifle and grenades. They are different only in perception by the player.
That would be an entirely different scenario than the one I just mentioned... So, no, there isn't.
There is no functional difference between using multiple weapons and using a single weapon in multiple ways.
Well, now that you mention it, I do need to get some bananas from the local supermarche.
SECRET IS AS SECRET DOES
ONE HUNDRED FIFTY-ONE POKEMON