theprotagonist42
TheProtagonist42
theprotagonist42

...There is no situation where say “gg ez” is not mean. I don’t care much about it but you have to understand that it’s not a thing to say to some one you just destroyed. Saying it was easy is defiantly making fun of the other team. I don’t mind trash talk or people saying that but trying to say it’s “you’re just

with a lower tick rate when lag happens it’s easier to compensate for lag and it make it feel the same as online vs lan. It also isn’t as important because this game isn’t really about twitch aiming. Everything people are describing is simply lag and a lower tick rate makes lag matter less.

that’s not the appeal of this game it’s a game of discovery and experimentation things like this make the fan base go crazy trying to figure it out. My guess is that pose only matters in ds3 when blocking but I’m not one to go crazy testing things like that though I love the game.

the other mechanic that helps is that if you take a couple steps back around the corner you instantly full heal. there are also characters that can telaport, barriers you can put up and turrets you can make. basically you are never just stuck in spawn. in this sort of match the attackers have the advantage until the

I just wanted to put this out there somewhere but no way they will not require infinite warfare in order to get modern warfare for 2 reasons:

This is so wrong. Given that they made the engine themselves supporting pc and it’s many configurations could be very hard. and playing the demo it’s clear they are struggling with there engine to get it working right on two platforms opening up pc could be way overbearing. This is why they should of just used unreal

I did get through the game without using any guides. I later did look some stuff up. you probably will not find everything or build the most effective character without guides but as long as you are observant and logical in your approach it is totally possible to get through the first play-through without a guide and

I agree whole hearty as a gamer with the article but I get why they are forced. It helps Microsoft/Sony/valve keep track of who plays what and for how long and I’m OK with that. What I would prefer is if the game designers had more control of how the notifications got displayed. Like if they could have their own