the_skyler
the_skyler
the_skyler

No. That is clearly not what he is saying.

I couldn’t agree more... there is a lot you could infer in Titanfall simply by the ordinance flying towards you and I think it was a fun part of the learning curve to get a firm handle on that.

The whole “cookie-cutter” approach to mechs is very antithetical to what I think most gamers love about mech games, in

Who in the world thought it was a good idea to implement a harsh film grain filter that, apparently, can’t be disabled?! O_o

It was a well put together, if very simple, narrative... well worth the price of entry.

The multiplayer though... they really refined the multiplayer experience (the lack of mech loadouts being the only notable complaint I have) but I feel like I got my Titanfall itch thoroughly scratched by the first game and there

How is it that the improved shadows or the inclusion of SSAO are never mentioned?! Those are pretty great enhancements that were never implemented very well in any mods... EnB offered some tweaks to shadows and introduced some SSAO options but the performance hit was pretty high and they didn’t even look all that good.

Now playing

The advantage of using 64-bit and DX11 is illustrated pretty well in this video. While it’s true that the game was designed with the 32-bit and DX9 limitations in mind (so there won’t be a lot of situations in the vanilla game where these optimizations will really shine) it really opens up possibilities with mods as

To be honest I no longer care to reply to you after this post. You expect to find perfectly conclusive information where none exists to bolster an argument that is as “in the cracks” as any internet troll can go.

I’m sorry if this is a lot of responses... I keep thinking of really obvious reasons for why 64-bit would be so important to Skyrim right now. There is a veritable plethora of good reasons. I didn’t want to keep editing my comment to add more in-case you reply before I’m done.

If you look at other products there is always a correlation between the popularity / sales of a product and the number of reviews.

I think it’s also fair to ask you if you think Bethesda is interested in growing the modding demographic... I think their actions make it fairly obvious that they are. The buzz around modding has been pretty big in the last few years and Bethesda is at the forefront of games that embrace that community. Considering

At this point what are you posting about? You start your comment by stating that you are not overly swayed yet openly admit that modders are only the hardcore players. You both accepted and rejected the point I was making in the same comment.

I appreciate those anecdotes but I am not considerably swayed by them. I could say something fairly reasonable like “not everyone, perhaps not even most people, take the extra step of endorsing files on Nexus” and it would make the endorsement relative to sales point moot.... I might also point out that Skyrim Nexus

The main reason Witcher 3 lags behind Skyrim for many folks is one that can be summed very easily, IMHO... not everyone wants to be Geralt of Rivia.

Witcher 3 is technically a much more impressive game with a far more compelling overarching narrative with a hand full of really great side plots... but it’s tough to

That’s a really small percentage of players.

Holy shit... I needed that laugh.

I am weirdly OK about this... Trump isn’t going to win at this point (many people have already voted and this is unlikely to make her tank quickly enough) but it could possibly (theoretically?) result in a new election if Hillary is actually impeached. I would be surprised if any significant percentage of voters were

*shrug* So long as Trump doesn’t win.

I loved the idea of the show... I like Caveizel... Michael Emerson is an absolute delight... yet I still find it extraordinarily boring. I have gone back and tried to get hooked several times but... it just isn’t happening.

I do hope to one day see enough episodes in a row to finally get hooked by the overarching theme