Well, it was a good four years.
Well, it was a good four years.
Biggest disappointment for me was Red Dead Redemption. I bought it, played it religiously for a little less than a week, then Goozex'd it without completing it and don't regret it one bit.
@Jake Kivanc: He didn't say they were bad games. He said they were disappointing. A product of hype (and, in both AW and SC2's case, extremely long development time increasing the stakes) making it so that even if the games were completely perfect, they still would have fallen very short of expectations.
@The Sentient Meat: Perhaps, but I think that's asking too much of people - unless there is a very easy way of obtaining SD3 that doesn't involve either spending buttloads of money or associating yourself with the seediest parts of the internet. Or possibly, both.
@The Sentient Meat: Everyone knows to play those two.
Stuff from when Square was good.
I've always considered 'intent' to be what separates art from... not art. Whether the art was made to experiment with new ideas, to tell a story, to give the audience something that impacts their life - or they were just cashing the f***ing check. (And by 'they', I mean the developers. Publishers obviously only care…
Hey, I did something like this about a four months ago! [vgboxart.com]
@Birthmarkdestructor: Aside from not having the time to figure it out, I don't even know how to figure it out.
@archronos: Yeah, I was already aware of a few.
@Birthmarkdestructor: They all fail? You fucking serious?
@Birthmarkdestructor: Just because WoW is getting the majority of the money doesn't mean there isn't money to still be made.
Tom & Jerry for the SNES. Man, what a pile of crap. I slugged through the whole thing, though.
@sniperboy4: I coincidentally read this comment while on my Droid.
Well, I guess this means there won't be any Xbox Live on the Droid...
@QuackerJacks: Yes, yes, you are like the fourth person to reply to that comment with some sort of variation of that.
@Masquerade_Assassin: From all that I've heard, Xbox Live doesn't pay for anyone's server. All the matchmaking on Xbox Live is Peer-to-Peer, as in, it's the user's bandwidth.
@pd771: I agree. I've played a ton of MMOs, but they very rarely manage to stay fun - and if they do, it's only because I got into a good guild or had some good friends playing.
@Oneiros42: This is SOE. If they could keep The Matrix Online alive from 2005-2009, I'm sure they can keep DCUO online for more than long enough for a lifetime sub to pay off for the users.
I've already fought against her.