the-demons
The Demons
the-demons

As I mentioned in my own post, Sigil (John Romero’s new bonus episode for Doom) is something I finished. Well, I have to add the caveat that there are still modes left to beat. But I had my fun, and I’m not going all the way down the rabbit hole with this one.

Sigil, a level pack for Doom, was released at the beginning of this month.

Or the way it would show you an unreachable area through a window, inspiring the player to start checking for secret passages in order to get there.

That blurb on Sen’s Fortress makes me think of another game that is secretly a comedy game: Doom 2 has a really great sense of humor, but the joke is always at the player’s expense. That early FPS game was clearly made by D&D-loving nerds, as its sprawling underground complexes are full of traps & treasure and ready

A hidden crypt, deep in the desert, whose location is only known by a Sphinx, does have an appeal to it. Surviving and navigating the desert puts the “players vs environment” aspect front and center. It also sounds like a lot more work.

I was lucky enough to be recruited by a friend from work to run a game when Lost Mines was released. She and her circle of friends wanted to try D&D, and this starter set seemed the perfect way to do so. I was curious how 5th Edition played, and I hadn’t had a chance to flex my DM muscles in a while.

I can’t deny that what got me into Krallice back in ‘09 was how they had mutated black metal into something else, something I hadn’t heard before. The “clinical and academic” aspect of it was par for the course with the musicians’ other bands, and I quite liked seeing them putting aside the rapidly-shifting math-rock

Well, they DID mention The Sciences in the blurb about High On Fire’s 2018 album. Presumably the writer didn’t want to put Matt Pike on the list twice, and had to choose their favorite of the two albums he played guitar on.

I’m a fan of both Krallice and Yellow Eyes, but had somehow never heard of Anicon. And from the looks of it, they’ve got a deep discography to dive into. I’m excited to give them a try.

I thought Superman Returns did a good job at making its characters sympathetic; the implied messiness of Superman entering Lois Lane’s life again cut deeper because of the choice to make James Marsden’s character likable instead of a usurper that the audience was supposed to hate. There’s a moment in the film that

I agree as well. It was the essay work of things like My World of Flops and Scenic Routes that got me hooked on this site, and I’m glad that features like this one and Age of Heroes exist.

I’ve been playing Audiosurf off and on for a decade now. It was the first music visualizer game I had ever seen, and the concept was mind-blowing at its debut. Nowadays there are many games in its genre, from the venerable shmup Beat Hazard to the relatively recent release Riff Racer, which I finally got around to

FFVI and FFX are actually kind of an odd case, in that the tools are there to allow the player to break the game in half, and there is some joy in that level of mastery, but the base campaign is tuned so that you never actually have to do this. I actually had more fun in both those games when I stuck with the party

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I still remember getting goosebumps in the theater when this teaser first showed up. For all the ways there are to pick apart the film’s plot, in the moment - in that first impression - The Joker comes across as this unstoppable force of malevolence, deconstructing and ruining everything in his path, and it’s a thing

I think the story makes it clear that Batman knew that the brand was a death sentence. At the end of BvS, Batman threatens to brand Lex too, and then changes his mind, sparing the villain’s life and attempting to show some character development.

Your mention of Alien: Isolation reminds me of what PB-n-Justice was talking about: about the marriage of Horror + Game where the onus is on the player to be skillful and how their own nervousness or jumpiness could be their own worst enemy.

Well, Link did possess the Triforce of Courage, after all.

While I’ll argue that this new information raising the lyrics from “meaningless dumb fun” to “mostly meaningless dumb fun” isn’t that much of an upgrade, this was still as good an excuse as any to rewatch that music video. What a delightful, silly thing it is.

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Not gonna lie, when I played the demo as a child, it started off paused with a tutorial text box displayed over top of the sight of your warrior on the outskirts of Tristram, and I was too scared to close that text box and unpause the game, because of how clearly the music communicated the impending doom.