I agree. That said, last gen I bought a third party PS4 controller with the Xbox layout - probably the best investment I made that year. Really improves gameplay when you stop using the abominable playstation layout that molests one's thumbs.
I agree. That said, last gen I bought a third party PS4 controller with the Xbox layout - probably the best investment I made that year. Really improves gameplay when you stop using the abominable playstation layout that molests one's thumbs.
I mean 50 or 60 employees writing the comic books themselves.
It's the fast-food of gaming. For your money, you get a lot of content, but it's not all that great.
I think it's far more likely kids will go into the comics store and see that Thor doesn't look like Thor from the movies, and then not buy the comic, but whatever you say.
25 was the cap in Origins (raised to 35 in Awakening), but 2 and Inquisition have had no hard level caps.
Because it's disingenuous to claim Marvel is becoming "so diverse" when they chuck all the women and minorities into the comics that sell $2m a year, but the white males remain the face of the franchise that sells $2bn a year. I don't have a problem with that, but I do have a problem with them patting themselves on…
Ultimately comics are a very small business though. How many people does Marvel Comics actually have? 50? 60? I doubt DC has many more. Kids don't read comics anymore so it's just a tiny number of hardcore collecters.
Ultimately though, this is only relevant to the tiny minority of people who read comics. The Marvel characters *most* people think of are the ones in the movies themselves.
As a hardcore Bioware fan, Inquisition was *such* a disappointment. Bioware games used to be the opposite of Bethesda- instead of 400 hours of shitty fetch quests and grind, there would be 40 hours of fun, engaging, story-driven gameplay. With Inquisition, the meat of Bioware's games (narrative, companions, choice)…
Yeah, that's it :)
An absolutely stunning and beautiful game indeed. I hope it does well.
Why?
Amalur was an open world RPG (same genre as Skyrim, Fallout, Two Worlds etc..) that released 3 months after Skyrim. It is definitely not in the cinematic RPG category, which is about games focused around choice and consequence etc..
What I would do if I had a one-hit wonder like this making billions of dollars is use the money to buy a few console/PC studios and diversify my portfolio. Buy Obsidian, maybe a publisher like Paradox, perhaps CDProjekt too. That way when the mobile boom crashes, you still have long term revenue sources.
I think success in games development is very much a question of which genre you want to participate in. How many shitty arena shooters, MOBAs, FPS' and so on do we get today? A ton. On the other hand, cinematic RPGs (Witcher, Mass Effect, Deus Ex etc..) are a relatively small genre with a high hit ratio- in fact…
inb4 people complain about you using IE.
Isn't the whole point of the anti- 'slut shaming' to change what people think about others who do certain things? I'm all for letting people do whatever they want and then judging them mercilessly for it, but that doesn't seem to be what this is about.
People can display the 'assets' they want, BUT it's up to Twitch whether they want to allow it on their site. Personally, I think they should either allow all clothing and draw the line at actual nudity, or alternatively demand the boxes with the streamer's face in them be from the shoulders up.
Jeff do you consider yourself more of a journalist or an entertainer? Do you think there is room for serious, long-form journalism in gaming?
I find this funny. I've always had no problems talking to people professionally, networking, dealing with coworkers, giving speeches and presentations etc... But casual conversation, parties and so on scare the life out of me.