I imagine they've repurposed the terrain from the first two (if not three) games and turned it into an F2P grindathon. Still, would be interesting to have a look to see what they've done to it.
I imagine they've repurposed the terrain from the first two (if not three) games and turned it into an F2P grindathon. Still, would be interesting to have a look to see what they've done to it.
Yes, the headset isn't actually that heavy, but it crushes the skull in a weird way for me, even when I've adjusted it as much as possible (and I don't have a massively weird shaped head).
I suppose, but there are a lot of games that *don't* work well on the Rift.
This is one of the few games that has impressed me on the Oculus Rift. I can see it having a solid future in these, very specific, very niche games, even if I don't think it's revolutionary overall.
$2,100? If this is downtown San Francisco, and it's not a share, it'll be more like $3,500.
I'd advise it as an experiment, perhaps. These things are pretty cheap to build (the reason for high prices is usually that they're crammed into the city somewhere- actual construction cost is often less than $50,000), so perhaps take a bit of your land and give it a go as a hobby.
It's like that cretin Norman Foster. His buildings look pretty.
I think you'll find that within most of the major publishers, the (straight, white) males who run the show often sympathise with the anti 'social justice warrior' cause. I shan't name names, but lets just say whether you're talking about Bobby and co, the brothers Guillemot, or even some of the gentlemen running EA,…
Except that Square Enix also said Crystal "worked closely" with Microsoft on development for Tomb Raider, even if that's total bullshit. There is, financially, no way in hell Capcom couldn't have funded SFV themselves. Even if they didn't have the funds, there are dozens of banks, Japanese and otherwise, who would…
Oh come on, that stuff's half the fun. For me, tabletop RPGs are about getting drunk, make a fool of yourself, and having a fuckton of fun.
I felt that the house was pretty atmospheric, and a lot of the side stories were good, but the main plot centred around the 'player' going "ooh, lesbians, how different" rather than a compelling narrative.
I thought Gone Home was interesting, and certainly not an absolute abomination which should never have been made etc etc..., but it wasn't a particularly *good* game either.
Doc, we don't always agree, but you're absolutely 100% bang on with this piece. Rockstar's sound design is absolutely masterful. And what's more, it NEVER overshadows the game itself. But the sound is constantly there, making an impact even when the player doesn't actively listen to it.
Yes, Bioware, king of cutscenes, has abandoned cutscenes outside of the main campaign, which imho is pretty embarrassing.
The mob fights in the cities stop if you go to the hideout for each criminal faction, which is actually pretty cool.
Honestly, playing Inquisition has done the unthinkable- made me miss DA2. The areas were tight, you didn't have to trek through mob fields to get anywhere, side quests actually had CUTSCENES instead of those horrible, boring, 'interactive' things they have now where you just rotate the camera around your PC's head…
Well Thedas has already been established as a place in which death, mass rape, and other terrible things occur in the Dragon Age novels, so I'm not sure it's that great.
Excellent article. I didn't leave the Hinterlands until I had completed it (with the exception of the dragon), 20 hours into the game. I hate leaving quests unfinished. I like an empty log. I don't like 'coming back to things'. Also, in previous Bioware games, side quests often had actual storylines, and weren't…
The recommended requirements are exactly the same except for only needing 8GB instead of 16GB RAM.
I said nothing 'disturbing' in the slightest. Nothing I mentioned was even outside the bounds of a reasoned, ordinary, intellectual discussion in the real world.