taellosse
Taellosse
taellosse

I would contend that the price point has to be a LOT lower than $500 to reach mass appeal. The average person doesn’t have a computer capable of running VR software at all. Even the average PC gamer doesn’t. The PSVR is cheaper, but also is barely functional and so far not very heavily supported in terms of software.

Given that they’re mostly just used by people that are into flight sim type games, pretty modest, in comparison to the overall gaming market. The thing is, that’s fine for a peripheral which has a price range between ~$50-500 (and one which is fairly easy to make platform and application agnostic). The numbers are

I have always viewed VR gear, at least for games, as I have joysticks

“The Halo 2 crunch almost killed Bungie as a company. It is the most I’ve ever seen humans work in a year and a half. It was brutal. It almost killed us...”

I was thinking along very similar lines. You can do virtually all the conceptual development on a board or card game in advance (and as a hobby for free by a small group of people), then deliver the promised product in a matter of months. Video games take way more work, and generally over a much longer period. They

As a white guy that likes to think he’s not, you know, an asshole, I have to say that this sounds WAY more interesting than Confederate - which is both deeply problematic for ethical reasons and sounds like bad alt-history to me (I’m doubtful a victorious Confederacy would have been a terribly successful country, and

This move kinda screams “behind the scenes chaos” to me. There’s been a lot of churn in the upper echelons of “Bioware” (I quotate since there kinda is no such animal anymore, since the EA buyout and mushrooming into multiple studios) in the last few years - Hudson’s own departure among them.

What? No, I killed them all. Or turned them into slaves. I conquered practically all of Mordor before the end. None could stand before me. Wasn’t that the point?

It wasn’t enough to run on in the 60s, either. That’s why the Republicans were so consistently in the minority until they embraced bigotry and religious extremism.

This makes me sad, though it doesn’t surprise me, given the reporting we’ve been seeing. I do feel like it’s being treated unfairly, by both the audience at large and EA, especially when I consider a game like Skyrim, which has been re-released what, 3 times now, and STILL has serious, game-breaking bugs, incredibly

I do believe that was kluj’s point. He was being sarcastic. Creating a high-compression (and thus low resolution) gif of a comparison video designed to show off significantly improved resolution is rather self-defeating.

Fortunately for us all, that’s not how copyright works. You cannot copyright a “style,” only specific characters or designs.

It looked to me like a little bit of both - you could jump and swing point-to-point while in combat and free-roam mode more or less wherever you want, but during cut scenes it’s reduced to QTEs. The thing I appreciated from what I saw was that it looked like you don’t have to be always perfect on the QTEs - it builds

This looks like it has a lot of potential. If playing it is as much fun as it seems, this could be the first really solid Spidey game since Web of Shadows.

A number of more recent games have drawn inspiration from the specific mechanics Shadow of the Colossus used, though no one else has made a game consisting of nothing else. Some of the boss fights in Castlevania: Lords of Shadow and Darksiders use a similar style, where you fight a massive opponent many times your

Well, without most of the filler, anyway. There is still the riding around the countryside, to the temple then to the next colossus, some of which can take quite a while.

Of course it’s not a Bioware game. It’s an EA Bioware game. Their transformation into a generic studio is now complete, that’s all. Had to purge themselves of all the senior people from before the buy-out, you know, and that can take a while when you want to maintain a shambling, corpse-like semblance of a creative

An interesting read (I’m still working my way through Andromeda on a limited time budget, with a month-late start), but I contest a couple of the assumptions about the Shepard trilogy. I don’t think ME2 was better in every way than ME1 - it’s central quest was beat-your-head-against-the-wall stupid and nonsensical,

Yes.

suggesting another game rooted in the cinematic universe.