taellosse
Taellosse
taellosse

That’s not really true. Ultimate Spider-Man was solid, and so was Web of Shadows. The last 4 (5? Can’t remember if Friend or Foe came out before or after WoS) were pretty bad, though, each for different reasons (well, I can’t speak for Edge of Time actually - I skipped that one after not really caring for Shattered

Keep in mind with VR it isn’t 1080p @ 90fps - it’s 1080p² @ 90fps. It has to render the screen for each eye independently because each one is at a slightly different angle. It’s literally exponentially more work.

It could be a MacPro tower from as recently as a couple years ago when Apple switched to the black trash can design. That aluminum unibody with the perforated front was pretty much unchanged from before the switch to Intel chipsets.

That was horrible!

In the movie they explain that the “Pym particles” reduce space between your atoms...the concept is theoretically possible.

I guess you CAN do that, but it’s not a very satisfying explanation. It also doesn’t work very well when the person explaining things is the person that invented whatever superscience is under consideration.

That actually happened before Secret Wars.

Both Star Wars: The Force Unleashed games

That’s a reasonable analogy, though it’s arguably even harder to develop for VR, since the tolerances are much narrower (worth noting that a subset of people can’t play a lot of polygonal games because they find the camera motion disorienting like motion sickness. The prevalence of such reactions goes up dramatically

Yeah, both valid points. I didn’t intend my own to be an exhaustive list, but those are major issues as well.

I think it’s going to be quite a while before VR really catches on. There are just too many hurdles to it being enjoyed easily - price, space, cables, real-world isolation, disorientation, the fact that so many popular genres of games can’t translate easily (the entire FPS genre would have to be fundamentally

Given that most F2P players spend little or no money on these games, the high rollers are probably spending a LOT, to make the average as high as $550. It depends what their total user base is, of course, but assuming they’ve got, say, hundreds of thousands, there’s probably several hundred people who are spending

Sadly, it never found an audience large enough to support the rising costs of AAA development, As I understand it, Defiance, the last game in the series, and made for the o-XBox/PS2 era, was only modestly profitable. It was likely presumed it would not make its budget back if a further sequel were made.

I’ll repeat what I said in my first post: none of the current roster of MCU heavyweights were all that notable at the time they got their first movies. If you asked the average person on the street in 2005 to name 3 Marvel characters, almost no one would have named Iron Man, Captain America, or Thor. Most of them

I see no reason why she couldn’t work just fine as a solo act, if the writer(s) handle her right. The biggest stumbling block to using Spectrum is actually just how powerful she is, assuming they don’t change her powers (as they did with Scarlet Witch) - being able to become and also project any or all of the EM

Do you mean Monica Rambeau (formerly also Captain Marvel)? I don’t think she ever used the code name of Triathlon, but she was Photon for a while. I think her current alias is Spectrum, and she’s in the Ultimates (with Black Panther, actually).

In sillouette, from the shoulders up, he sometime does, depending on which artists are rendering the respective characters. He doesn’t have the same outline as long-eared Batman of course, but when the artist adopts short bat-ears, like Frank Miller for example, there can be a strong resemblance.

I think what it means is “Cameron Kunzelman has bad taste in movies.”

A: I think you’re short-selling “the Marvel Method” rather a lot (you’re also vastly over-simplifying it. The first Iron Man followed the character beats of Spider-Man pretty closely, but none of the other Marvel movies really did, save in the most general sense that 2/3 of all “hero’s journey” sorts of tales do).

You’re not accounting for economies of scale. The point of the Model S was to work out the manufacturing process, make it efficient, and get the equipment and infrastructure necessary in place. Plus to build consumer interest in their technology. It was always going to be a loss leader at first.