t0ast
t0ast
t0ast

Still waiting for this series to stop being mediocre. Give us something interesting or let it die already.

Is it just me or did it look like the initial impact of the jump knocked every single red body panel off of that car? o.O

@Synthos: Personally, I found mostly-new-at-the-time things like good stealth mechanics, bullet time, teleport guns, Geo-Mod, 64-person multiplayer, RPG elements, branching storylines/levels, jetpacks/vehicles, being able to walk on walls and ceilings at will, and a general openness to FREE player-created content to

@t0ast: Correction: within 3 years

@Synthos: My statements are merely opinions based on my experiences from participating in and watching the gaming community since the height of the NES era. If Bungie can spawn another Halo iteration that can break out of it's conservative shell and genuinely interest me, I'll play it and give credit where credit

@Jonn: While we're being analogous to The Beatles, we can look forward to Halo still being well-known and played 40+ years later, right?

Both had their merits. GT5 won the eye-candy game in a tribute overflowing with glamor and vanity, but it felt very detached and uninvolved. Forza 3, on the other hand, may not have been as drop-dead gorgeous, but it felt as though they better captured the energy/spirit of the car(s) and gameplay. Also, Turn 10

@CadillacCimarronOwnersClub: At least they didn't slap it up on one of those rolling billboard trucks (see Wendys, #11). There's nothing like merging onto the freeway next to a 15ft dead fetus.

Come on... hasn't here seen Wangan Midnight?