swjs
SWJS
swjs

The appeal of No Man's Sky, to me at least, is that there is a lore, a story, but they're not giving anything away. The point Sean Murray wants to make is that they want you to come into the game and discover everything yourself. No flashy hollywood story or CGI trailers, no hand holding, none of this

Stealth drives are a possible upgrade for ships, along with hyperdrives and weaponry. :)

The thing is, games like the Elder Scrolls are extremely limited. Skyrim is predesigned, once you've seen one town or one dungeon, you've seen them all. Everything is meticulously hand-crafted by people and will never ever change. And even then, most quests in games are just busy-work to simulate having a purpose. "Go

Actually the trailers aren't pre-made. They're 100% legit gameplay. All Sean did to maybe influence the dinosaurs at the wateringhole was literally just use the dev tools to set the in-game clock to midday, and the A.I. did the rest. I'm pretty sure this was explained in Tina's previous article, or the one from

Well, here's some of the info that gets me super hyped:

Looking forward to reading! :)

Adam, I want you to know that you are one of my gaming idols. I spent my childhood watching TechTV and the very early days of X-Play, I think I started watching when my parents got DirecTV back in the early 2000's.

The ME3 endings weren't as bad as everyone says. The ending of ME2 was the same case, Shepard either keeps the Collector Base intact or destroys it, but either way you still get the same ending with a slightly different explosion. Just the same, depending on whether Shepard was Paragon or Renegade, the star