The Brooklyn Brownstone looks exactly my like my brother’s sister in law’s father’s house in which my brother lives
The Brooklyn Brownstone looks exactly my like my brother’s sister in law’s father’s house in which my brother lives
“Why does it have to be a fighting game? Why can’t it be a kart rac-”
The Origins-Odyssey-Valhalla trilogy’s control and combat upgrades ruined me on the prior games. I sank so many hours into those three that when finally I got ones I missed like Rogue, Syndicate, and Revelations from Games with Gold or free with season passes or however I got them I just couldn’t do it.
“Pulse drive” is the sublight fast-travel in No Man’s Sky, basically NOS for spaceships... Flying in space at normal speeds you’ll drift around and see like “ETA 8 h, 57 m” for a planet on the other side of the system, but punch the pulse drive and you’ll be there in typically about a minute.
The ship combat’s good (or at least good enough since I don’t have a ton of space sim experience to compare it with) but the whole element is just... I don’t know... It’s such a weird and not really that great mix of Mass Effect and No Man’s Sky that I can’t help but feel was the result of a deliberate design choice…
Yeah, so even as an Xbox lifer I’m ambivalent about this and wish Microsoft would’ve been more aggressive (and competent) at building up its own properties instead of acquiring established ones. It’s been a pretty rough decade for us Greens since the golden Xbox 360 age of solid exclusives. I genuinely feel bad in…
Can’t say “The zombies don’t follow you or really ever actually attack you” aspect isn’t a bold change after years of tense and stressful survival gameplay in other, higher budgeted, entries in the genre. There could be a huge market with players who like *the idea* of scary zombie games more than they like actually…
1. I could be wrong. Outlaws could be a complete mess like Ghost Recon Breakpoint or a medium mess like Watchdogs Legion. It could be meh like Far Cry 6. And those games were simply less than the sums of their parts. They were still often fun as hell to play in the moment, just a fucking slog to get through to the…
You know what would’ve been great? Is if these pricks never got the deal to remake KOTOR and it went to Ubisoft instead, since it appears they knocked it out of the park with Outlaws. Or even if just EA/BioWare picked it back up.
This is like the Star Wars game of my dreams. Was already on board with the classic Ubi sneaky combat and open world, yelled “HOLY SHIT!” when she got in her ship and the player takes control in space. Just freaking awesome.
That looked... very choppy around the edges, especially with framerate.
Still proud of my Knights of The Old Republic character name: “Jai Falco.”
The “viable middle ground” is for a sequel to star a new character. I don’t mind that because it doesn’t feel like cheap bullshit narratively.
He’s also more capable from the get-go, instead of forcing you to slog through the usual trope of having to re-learn everything
Edge of Tomorrow is still the greatest video game movie of all time.
FFXVI? The FF franchise and Japanese developers historically have favored PS over Xbox given that Xbox doesn’t exist in Japan. Short of evidence that Sony required or forced this somehow that’s a publisher-level decision.
Why is it always seem like everyone acts like it’s a dick move when Microsoft pulls this kind of shit but shrewd and savvy when Sony does it?
Maybe I’m not as pumped for Starfield as I should be considering I’ve played the shit out of more than half the games on this list. It would definitely seem to promise the same allure that Mass Effect had in the pre-release hype.
Bruh, Halo Reach had PvPvE in the generator defense mode, and a shit-ton of vehicular combat, including that awesome space battle.
You nailed it. Bungie’s heads are so far up their own asses they forgot that accessibility isn’t even a word, let alone a concept in game design.