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The power dymanics in press relationships is that the press should have the power. When your subjects control your access, your subjects also control your voice, as you will do anything to maintain this access.

Yeah, but its videogame journalism, which is quite incestuous journalism. Companies essentially want you to be a tentacle in their giant octopus of PR. It doesn’t help when journalists usually go into development or come from PR backgrounds and have friends in the areas and don’t want to rock those boats.

That makes it

At this point, who knows? I’m sure that they feel that their actions were perfectly reasonable. But they’re in a different line of work. My focus is telling the truth about games for readers, whether that’s the external truth that reporters discover or that more internal subjective truth about how a critic feels about

If you’re pissing people off with your journalism, then you’re doing your job. Ruffling feathers, even if you’re entertainment reporters, is par for the course. Don’t stop doing it just because a couple publishers are a wee bit on the childish side of things.

Could not agree more with this article. Power armor feels totally right in this game, and the method of introduction is suitably epic.

Agreed wholeheartedly. That first suit up felt like Iron Man’s first armor.

Hey, hey. HEY. I have a place in Whiterun, one in Markarth, and one in Solitude. You think those places are just gonna clean themselves?

lol, I love this. All those brooms and shit people collected in Skyrim were useless, yet people still for some reason grabbed them.

*Waits patiently for mods.*

Sorry, I meant to say:

Oh, Blizzard, That’s a mistake.

I agree with everything except the very last bit, as making both playstyles work in one engine would be a logistical nightmare if it is even possible, as you would need to cram all the features of both into one engine and each requires vastly different things to work from timing, to physics, to scripting, to AI and

Let me go a step further. Release a game engine for Fallout, using the Fallout mechanics, with a robust map editor and asset library. Use the editor and library to rebuild faithful remakes of Fallout 1, 2, 3, and New Vegas, with Tactics having a stronger rebuild where the vignette fights of the game are wrapped in an

He will be reborn in Valhalla, shiny and chrome!

Let the record show that Chris volunteered to review Mad Max. You brought this on yourself, man!

Sweet, now DA:I is over they’ve got a chance to make a better game that doesn’t:

Just started playing, and wanted to share a tip of my own. Your list of dwellers is organized alphabetically, by first name. If you change the names for all the people in a certain area to begin with the same first letter then they get grouped together. Makes managing/moving dwellers a lot easier.