Sword Panda FTW.
Sword Panda FTW.
I mostly wasn't a fan of 2 for how you had to pay for your saves. I enjoyed the GBA port of it more simply for allowing you to save whenever you wanted.
Enter the Double Trouble flag system. Perfection. Different color flags for different aspects of the levels. Are they all up? Then you've found everything. Are any down? Then you need to go explore a bit more. It's simple and it doesn't make you feel guilty by showcasing your missing trinkets. Nice friendly flags.
Speed wasn't the only thing drawing the ire of folks online. In the recent playthrough, GamerBee had Chun-Li spam fireballs.
Oh cool. I can finally say this. *clears throat
I have a really bad feeling there's going to be some kind of riot to get Micro$oft to sell Mojang and make it back into it's own company.
Sex Sells: It still works.
Welcome to my world, where people can't own a real portable gaming device (3DS or Vita) and games like village simulators and endless runners with all their in-game currencies (normal and premium in most cases) rear their ugly heads and dominate the market, and then you have your games that spam adverts everywhere …
Game of War: Age of Fire is not a game for me. It's not a game for any traditional gamer—anyone that's experienced the glory of Civilization could never be contented with such a pale, money-hungry imitator, even with a massive global community behind it.
It's basically a complicated version of Clash of Clans, which also ran a (much more entertaining) Super Bowl ad last night. Game of War is a much deeper game, but that depth translates to confusing menus clashing with ads for its in-game gold bargains.
Feels like some sort of Shenmue sequel. That's the first thing I thought of.