superhotdogzz
SuperhotdogZz
superhotdogzz

I guess you missed all the parts dealing with controlling perceptions by diluting needed context with mass content. Flood the information zone with bullshit and no one knows what to believe anymore.

You, uhm, aren’t super great at engaging in intellectually honest conversation, are you? Or did you think the poster was speaking about the plot to MGS2 being a literal 1:1 mapping of reality?

Woosh.

Even though Kojima takes these concepts to batshit bonkers conclusions, he has always been a keen and prescient observer of society. People who played and actually paid attention to MGS2 understand exactly why Donald Trump is president now.

Getting that sweet sweet rush of getting toilet paper only to do nothing with it except to hoard it.

I suppose in this scenario, those assholes hoarding all the toilet paper would be MULEs.

Same thing happened to me about a week ago. I think it was because I had reset my password or contacted customer support or something.

Tell me about it. Its been quite some time i get one email saying someone from asia tries to use my account. I change the password, changed everything i could and when this email arrived i tought the hacker bought it and was trying to apologize since this one dont have my card number or anything more important.

Ghost Recon has always been a co-op centric experience so I wouldn’t want them to go straight PvP-only like Siege. That said, if they wanted to go back to traditional standalone levels instead of open-world and unique Ghosts (equivalent to Operators in Siege), I’d be fine with that.

Breakpoint was actually not bad, but the changes they made dabble too close between their Tom Clancy brands that players are faced to either play the new Breakpoint or abandoned their efforts from previous game R6, The Div 2 and GR Wildlands. They could have bridged Wildlands and Breakpoint to maintain the GR players

My friends and i have the “Ubisoft” rule. we never buy an Ubisoft game in the first year. they always over promise and release unfinished broken product they then spend the first year fixing and turning into a decent to great game.

Jim Sterling had a few good videos recently discussing this, and I tend to agree with his view: no corporation will ever choose not to make ALL THE MONEY. It’s just how they view the world - their CEOs are literally afraid they’ll be fired if shareholders suspect for even a moment that they’re not trying to make ALL

I much rather would have seen them copy their Seige model than the mediocre Division model(which also clearly under performed.).

Its insane how they couldnt foresee that what they did to the formula would kill a large part of the original games fanbase.

The irony is most of these companies became rich because this was the formula they followed. Then someone stepped in and said, “Why make a hundred million when you can make a hundred and one million?” and games went to shit.

It’s a real tragedy too, because somewhere lurking underneath is a good (maybe even great) game. The backstory and setting is actually somewhat interesting, the environments are fun to wander around, some of the bases and “lairs” for certain missions are actually really cool and well-designed, and The Guy From The

Those survival mechanics really seemed to erect a “NO FUN ZONE” sign on the game’s lawn.

Ubisoft needs to stop homogenizing their games. Not every game needs to be open-world GaaS with loot systems and skill trees.

My biggest complaint (besides missions not working right when in coop if someone else did it), is the stupid level system shoe-horned into the game.

Yep people are finally realizing same game over and over