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@DocSeuss: Well it's not like Crysis and Crysis Warhead didn't happen as such, but to a large extent, they're making this a sort of break from the first games.

@Strangelove: In general though, unless there are issues with your current card (like you have), it's pretty unlikely you'll need a new one for Crysis 2. The city environment and the fact that it's being designed around console hardware (and the fact that they got so badly burned by pushing hardware specs too far the

@GamerKT: If you're going that route, there was certainly nothing "original" about the first Crysis (or most FPS's) either. Super jumping, invisibility, they'd all been done before, as have open environments and more dynamic mission structure.

@DocSeuss: Eh, I felt Cloak mode was fine, it was never really designed for extended use, mainly for surprise ambushes.

@Killer Toilet: That was always a rookie complaint, that armour only gave you a bit more health compared to other modes. But armour mode wasn't meant to make you invulnerable, it was meant to give you the edge in a direct firefight. You'd still lose out if you were coming under fire from multiple sources and

@dracosummoner: Well put it this way. I went into the demo of Crysis 1 largely expecting a tech demo.

@BlueBeard: Man what? I'd certainly class the DoW series under Awesome videogames. Not to mention that Relic are also behind this as well.

@dracosummoner: You wouldn't dare suggest we look further than the cover art, surely?

@afrocoolbeans: Like other Introversion games, Subversion is going to depend heavily on procedurally generated visuals. The "blueprint" art style is clearly a design choice, but the actual art and animation shown there is still placeholder.

@JGab: That's really strange.

@Nibel: Very definitively the latter. For that matter, the main protagonist has no real means of self defence other than running and hiding.

@Extric: Gifting works works whether you bought singular items of the gift pack. The pack is for people with more friends to give to.

If he wants to talk about learning "lessons" from his films, the lessons that Armageddon taught would get you kicked out of a a junior school physics lesson.

You've got the wrong picture. That's clearly the Playstation boss advertising a Left 4 Dead sequel coming to the PS3.

@Extric: There's this convention known as "gift giving", I hear it used to be popular in the old days.

@Manly McBeeferton: Picture Uwe Boll as the director, and then ask that question again.