Maybe if we give these decent, but not perfect films a chance we may get something better. Superhero movies were not even as good as GitS when they started, but they got their due.
Not all of them have won a world series though.
Did you ever read 1984? Everyone eventually had a telescreen installed where they live. The government watched them through it and told them what to think. The people shared your “I don’t care if people look at all my stuff I have nothing to hide” mindset and eventually lost all control of everything to a ruling…
I think the main problem with Sombra is that even if you’re playing her very well, you’d still likely be contributing more to your team as another character. The niche she fills just isn’t important enough when you’ve only got six slots to fill.
You would think that after failing horribly with the Wii U they would be more upfront about explaining their consoles efficiently. But apparently it wouldn’t be Nintendo if they didn’t try to sabotage themselves.
I just don’t understand VR. When I get home from work and want to play a video game, I want to sit on my fat lazy butt with a controller in my hand and “veg out” in front of my monitor.
Can’t wait for Fallout 4 VR on the Vive!
Mortal Kombat itself was cultural appropriation
I get the joke. But but just in case someone takes it as an actual exaple of equality; Mortal Kombat isn’t a piece of culture that can be appropriated. Mostly because it’s be shared around the world as a product by it’s creators. Who’s whole concept and lore is entirely shared between it’s many creators. Basically…
I really liked this game. Not as much as Black Flag, but it was good for me. Unpopular opinion, I know.
Danny O’Dwyer’s Noclip, who did a cool documentary series on Rocket League, are now doing one on the new Doom game. In an industry where silence is golden, it’s rare to get such a comprehensive look behind the scenes, so this should be fun.
I mean, the game’s theming seems to be about a diverse coalition of saturday morning cartoon characters coming together to stop a larger threat.
A couple things.
Today marks the 20th anniversary of the Nintendo 64 in North America. A chiefly innovative console as games made the…
Hey there! This is Daniel Coyle (SuperSonic68). I am the lead map designer, material editor, lead mechanics developer, camera coder and video editor for the Green Hill Paradise project! Thanks so much for the spot here! I’m so glad you’ve been having fun with our little experiment!