That girl is going to have some arthritic knuckles to be proud of at 30.
I had the same thought initially, but I’m pretty sure it’s spilling out of the tank thanks to the fact that the meat can be seen rupturing out in places, and that the tank is oozing the oil that spills down the bridge stones when we pan back down to del Toro.
I’m significantly proud of myself for having discovered this on my own.
1:29 , ? .
Oh shit! I just stumbled into some more early footage:
I’m sorry if I’m coming across as that internet pedant, but cheesecake is being used here in reference to the pin ups, fan service, and general emphasis on scantily clad sex appeal.
The style is very reminiscent of Katsuya Terada’s work from the promo pieces for many of the earlier Zelda games. Absolutely beautiful stuff.
“Most Polished” for anything Bethesda has ever made has to be sarcasm. I mean it’s not ‘polished’ if the player base has to spend years modding in sandpaper.
What, no mention of the game’s lavish beauty of the incredible lengths it goes to recreating Viktor Antonov industrial design? I spent an unhealthy amount of time oggling the grandfather clock in the office where you start the game.
Do yourself a favor and read some Thomas Ligotti.
My favorite always:
Oh the game is cheesy as he’ll. The voice acting is great, delivery and what not, but the lines themselves are poor. But enough about that. This is the kind of mobility I’m talking about.
If you wanna talk ‘Joy of Movement’ you really need to have Prototype on that list.
There’s a real simple way of making sonic work in 3D. Start with the movement controls of Prototype, especially the game’s auto action for hurtling obstacles, and the add in an e-brake equivalent like grabbing the ground to make drift turns at speed.
I’m not making an argument for expendable talent, I’m saying these are the norms within game development that are going to have to be overcome to institute the unionization that the practice so desperately needs. I certainly could have used it before I burnt out.
Comparatively dude. COMPARATIVELY. If you’re glong to assemble planes or remove organs you need some serious training. Comparatively all that games needs for a number of the disciplines can be found on message boards.
Part of the reason why they haven’t is that a large number of developers are self-driven, technically-minded problem solvers. That sort of mechanical thinking lends itself toward self reliance fantasies or libertarianism. When I was still in dev you’d occasionally hear someone mumble about unionizing during a bad…
Just reminds me that Mega Man Legends is never coming back...
I was in a Macy’s the other day that had a full service cocktail bar in it. I had an incredibly well made old fashioned and then wandered over to the Microsoft store to try out the Vive. It was a good day.