sreiches
Kiori Hayabusa
sreiches

The goal shouldn't be to make Superman seem more challenged, human, and fallible by forcing him into situations where the best, or apparent only, option is to kill and then having him pursue the obvious course of action. It shouldn't be forcing him to kill period.

Haha, absolutely. It's a game that the epileptic among us should avoid at all costs.

Just a heads up: if the dubstep shooter's mechanics interested you, it would behoove you to play Beat Hazard Ultra.

Never play The Last Remnant on your Xbox 360. It will make you cry.

I actually did a small IndieCade retrospective from this year's E3 showcase, in which I included Voronoid. If you'd like to read it, the article is here.

I can't believe I missed this one at the IndieCade booth. It looks awesome!

Having now gotten two responses with this tone, I feel I should clarify: I don't make physical advances like this. It is merely an inclination that occurs beneath the surface, especially when alcohol is involved to loosen things up.

The frightening thing for me, as a guy, is knowing how thin that barrier between propriety and aggressive behavior can be. I'm a fairly introverted individual, but at E3 parties alcohol flows freely and, inhibitions lowered, I'm far more willing to approach someone.

If you're, for example, sparring in real life, where do you think the bulk of your energy and focus goes?

In my experience with Monster Hunter, its biggest consistent combat flaw has been a lack of targeting. A combat system that demands care and precision is one thing. A combat system that requires you to be psychic, lest it attack at a slightly off angle and ruin your combo or completely miss your target, is another

Hahaha, you're funny.

Maybe it's the religion angle? Religion in general is rarely explicit in games (I remember it being absolutely huge that Xenogears and, subsequently, Xenosaga invoked Judeo-Christian themes, imagery, and terminology). Even in a game like Assassin's Creed, which was set during the crusades in the most contentious

Man... I like it conceptually, but it does seem like it'd be too static. What if it had used the same visual style as Guilty Gear Xrd looks to be implementing?

Someone else who remembers Psychic Force 2012 and how awesomely intricate its combat system was? You are awesome people.

That would have been Super Street Fighter 4, yep. I remember working the release of that. The finger puppets were pretty awesome.

The conversation as a whole feels misdirected. It's such an absolute question, "Do videogames contribute to violent behavior?"

I wonder how much of this ease is tied to the idea that games are primarily blockbuster consumer entertainment. Year after year, we have a lot of equivalents to the summer action movies of film, but few of the experiences that offer a deep alternative get real, mass-market exposure.

It's true, you don't. I would have assumed much the same of myself, until I became one of those people so burdened by student loan debt that, despite holding down two jobs, I live at home and borrow my parents' car. When that happens, every dollar seems to count all the more, and you just want the burden, that $500 or

I've seen a bit of this in reverse, but it seems to be fairly subtle. There was one drill example in JSL I'll never forget:

If they're not writing about that element of the game, why do they need to have experienced that portion of the game?