It's definitely clever, and I don't know about others, but it took me a few seconds to see it, even knowing what I was looking for.
It's definitely clever, and I don't know about others, but it took me a few seconds to see it, even knowing what I was looking for.
For what it's worth, the original NES Ninja Gaiden games were actually called "Ninja Ryukenden" in Japan, with Ryukenden translating to something like "legend of the Dragon Sword." I think Gaiden is used in both territories at this point, regardless of actual meaning, simply because it makes the property recognizable.
Oh man, dat art! I am beyond impressed with the character he infused into each of the fighters. It actually seems to help them transcend the archetypes upon which they were made.
Did Oblivion ever really have an image as iconic as the Dovahkiin in a horned helm, though?
Personal favorite bit: Both are looking for a HUMAN of the opposite gender to date.
I dunno, man. The sheer density of the Cosmic Brownies makes them like crack to me. Throw in the crunchy pieces of candy-coated chocolate and my mouth is watering.
Just a thought: If this is the reaction to a company attempting to enforce an existing rule on a given service, doesn't that indicate that perhaps the rule itself bears investigation, to see if it's really an appropriate one to have in place?
Wild Arms was my first PlayStation game. I picked it up along with Soul Blade and was sold on it from the intro alone. The music that plays during the opening? I still catch myself whistling that at random times.
The "thought" of the combat is removed only in the sense that one doesn't have to memorize a set of arcane joystick gymnastics just to make a character flow from blow to blow. This has always been my biggest issue with traditional fighting games: they're nothing like real fighting, favoring memorization over taking…
And so we have a butchered pull-quote:
Aaaand now I'm hungry.
Well, at E3, I sat down with one of the dudes behind bringing it over. He mentioned the whole Jet Li thing (in part 'cause they had a massive poster of him in the room where they were demonstrating the game) and he gave me, among other goodies, a comprehensive, hard-cover book detailing the game's world and some of…
Actually, I believe this is coming to the US as "Age of Wushu."
Dude, I could do basic living expenses in $25k, much less $40k. The key word is "basic." At $40k, I could live pretty comfortably.
"After we ran with it in Decathlon you could pick it up by its base and wiggle the stick back and forth the way dudes do the helicopter with their morning wood. "
There's a solution to your MMO scenario, and it's actually thanks to Dragon Quest. At least in DQIX, not every monster of a given type, even in the same area, has the exact same HP.
Ehhh, SSF4 had ten new characters from the get-go. That's more than just a few. Each of those characters also had their own story mode.
Early on, I'd agree with you. By the time the "twist" in the original Crysis set in, things had gotten fairly linear, and the enemies had become infinitely less compelling. I stopped playing soon after.
I know in the original release of DR2, the Depth of Field would shut off when one switched of post-processing in the options menu. In OTR, this is no longer the case.
Sometimes. Dead Rising 2: OTR has performance issues on my setup due to a depth of field effect that can't be turned off.