I might not like his videos much, because i don’t play most of those games, but those are all valid points that he brings up in his article.
“This is exactly the mobile game from Nintendo we wanted!” -Said no one ever
It most definitely is. Bungie’s always had a good sense of humor.
Embracing inside jokes about themselves is how you know a game is headed in the right direction.
I liked it as an experiment, going with a hub design and a different mood. It was presented as an offshoot and I took it as such.
Senpai noticed me 8D
Halo 5 is beautiful, at times a lot of fun, and at times disappointing. It’s also not yet officially released and is…
I’m probably one of the least-jaded gamers you’ll find, but I also didn’t find much about Halo 5’s campaign that felt fresh or special as I’ve explained in other comments. I actually didn’t intend for the word “linear” to be negative. I mentioned it as a way to signal that the campaign structure is similar to that of…
He’s probably wondering why you’re going by WhatPayne! The man’s trying to protect his privacy.
Halo 5’s campaign is far, far superior to Destiny’s launch campaign, which was full of linear missions that often climaxed in a semi-dramatic final stand against waves of enemies while your Ghost hacked yet another terminal. Destiny’s Taken King campaign is far fresher than Destiny’s original but so much of Taken King…
Oh, exactly. I went in looking for Capulets, or at least Laertes.
score by Beary Goldmask.
It’s a reference to a boss in Destiny. Taniks is a fallen leader who shows up for strikes and he’s ridiculously easy to beat. The comic is saying he always tries his best, despite being beaten so often, in the hopes that one day they can finally best a new player/guardian.