spiderpirate4
SpiderPirate
spiderpirate4

“...dismally-received DC film...”

It didn’t take long for pro-corporate bots to show up here.

Love and acceptance? That show is nothin but potshots at every possible target from every possible angle.

It was a Fox News interview, so they were making up someone who wanted a hypothetical apology

It honestly didn’t even occur to me that people would be asking him to apologize for things on the show that they think are offensive, rather than just how unfunny the show has been for most of its run.

Wait, dude why are you talking on Fox News? no no no no no no

Ah, I love the smell of snide, unnecessary commentary in the morning

Buying temporary exclusivity from a developer/publisher on a single game (or just buying a single studio like Insomniac or Bungie) is nowhere near the same as just outright buying one of the top three largest publishers in the world. Not to mention, the ink was still drying on the purchase of one of the other top ten

The problem a lot of people seem to be unable to fully grasp is that an unfaithful adaptation isn’t necessarily a bad one. The Witcher Netflix series while not faithful to the source material is a great series. The same is true for the video game series.

John Carpenter’s The Thing is completely unfaithful to the source

They are not losing x-y money because people arent guaranteed to pay the full price. That’s true. Same reason why 100 pirated versions is not 100 sales lost. But thats not the argument.

This is an idiotic argument that mistakes “per unit marginal cost” as the total cost of production. Games don’t have a high marginal cost, no, but they have an inordinately high production and development cost that has to be distributed over a certain number of projected sales. In the case of indies, I’ve noticed a

No, I said it was a “scummy practice.” You can do a shit, but I don’t conclude that you’re a person made of shit.

It’s a distinction without a difference when revenue is used to recoup development costs. Money invested in the production of a video game that sells at an unprofitable price point is, yes, money lost. Maybe at a certain volume of sales that type of thing becomes profitable, but it’s obviously going to be harder to

Because it leads to price inflation.

Yeah I noticed that too, and honestly that sounds a lot more palatable than an entire movie done in the voice we’ve come to associate with Mario. 

Maybe, but then 99 of those 100 people would say “oh, okay, cool” and go on with their day unaffected after learning the truth.

That sounds awful. 90+ minutes of Martinet’s Mario speaking full dialogue would be like nails on a chalkboard.

Yeah, Kotaku, as per usual lately, gave the laziest possible take here. It might take a couple of listens but Pratt definitely is giving Mario some kind of light Brooklyn-ish accent.

The best comparison I’ve heard is that it sounds a bit like Bradley Cooper doing Rocket Raccoon.

I heard that too. I really wasn’t expecting the actual Mario voice because in a fully voice movie that would get WAY to annoying too quickly.

if you listen closely when they’re jumping on mushrooms he has more of a Brooklyn accent going on which hopefully is the main form of the voice and the first bit when he just arrives is just a weak spot. otherwise it looked fantastic.