soulcalfan
SoulCalFan
soulcalfan

Oh and for unusual JRPGs, I'd suggest the Shadow Hearts series. It's different enough without being completely unfamiliar, also Okage.

I think Great OSTs help any type of game. From Hitman to Super Mario, great music always enhances a great game. That applies to other stuff too like movies or tv shows.

The real reason I cried was because I spent so much damn time leveling her up!

Oh, Rob. We'll always love you!

Funny. I was just reading about a Japanese game like this for the 3DS on Kotaku. In fact games like this have been around for ages. Is it inherently bad? I don't think so. Some people DO have fun collecting arbitrary stuff be it digitally or in the physical world. And as long as a child knows that they shouldn't be

Do people actually use the Madison site? Seems like a big hoax to swindle money out of some really miserable married people.

I choose D. All of the above. What do I win? (Please let it be a romantic evening with a sociopath of my choosing!)

Saw the headline and instantly knew it was a Christian school

Hold up....Navajo panties are a real thing? Really?

I don't know bro. Saya No Uta was the best VN I played/read but it's pretty different from KS.

Hmmm that reminds me of this

Goddamn I miss the 90s. Truly a glorious era.

Thanks. I Was a bit confused myself.

Looks like there's plenty of locations left for Uncharted 4+

I still find it odd people say the series overall is convoluted. The deception angle is important in spy fiction and that's exactly what MGS. I remember being confused by 2 but playing it again and playing 3 made thin make sense. 4 was a bit off in terms of some stuff but it was still enjoyable. I think Kojima was

Suggesting that great writing is needed to make a great game is absurd. There are plenty of great games with crappy plots or barely any story whatsoever but are absolutely stellar on the mechanics end. Sure a good story makes the experience more enjoyable but it is not necessary to make a great game.

That Other M commericial wasn't so bad and neither was that Japanese Fusion one.

I think it has something to do with the presentation. Amalur feels and looks cartoony in comparison to Witcher and while that's not a bad thing in itself I see more and more gamers are into the "gritty" realistic or "hyper" realistic vs. the sensational over the top kinda of cartoony looking designs (For the most part

Hopefully it won't be as trigger happy as his recent games. Survival horror kind of loses its fear factor when you just go around shooting literally 100s of enemies.

Nice art. Horrid game.