smi1ey
smi1ey
smi1ey

Dammit it’s Cameron Monoghan not Dom from LotR. I can’t edit my post to correct the name. Looking forward to all the replies correcting me.

It’s a crime that Dominic Monoghan hasn’t been cast as live-action Kal in any of the time-period appropriate new Star Wars shows. The dude is a super talented actor, and wasn’t given much to do in first game, as good a it was.

“Dr. Judge” needs to become a daytime television show ASAP.

Elon musk hates parody accounts - meanwhile his own life is a goddam parody account. FFS

Yeah I don’t see how anyone can see Bungie’s intentionally cryptic Twitter thread followed by an in-game video of the gun literally shooting constellations into the air and think “naw that’s just a bug bungie fans so silly!” Bungie loves community events like this, and has been doing stuff like it for almost two

They’re calling their customers idiots and presuming people don’t know basic math.

Look I’m not saying this wasn’t false advertising, but the fact that someone got mad enough over a double cheeseburger to sue is pretty hilarious.

lol

The whole “waiting for the event to continue” thing not being fixed is pretty bad. Considering virtually every single other Destiny activity has triggers to continue progress in an event after X number of enemies are killed, it’s bizarre that this single activity just... doesn’t?!

Geez that’s awful. The only “NPC in real life” videos I’ve seen are when people behave like video game characters - like running into walls, doing animation loops, vacantly staring, etc. Some of the performances I’ve seen are as hilarious as they are impressive. It’s pretty wild how people can have such dramtically

Totally, but there’s a difference between investing in a game studio/game project and being a publisher. If he mentioned being an investor I don’t think it would have come across weird at all to people. Dude has money and wants to invest in what he enjoys. That’s totally cool. Forming your own publisher is a whole

I’m glad you included Danny’s tweet in this article, because it really does sum things up. “Gamers” have no clue how video games are made, and the insane cost and effort that is involved. Yet all of them feel like they should “have a voice” in the video game development process. Of course studios should gather

This was a beautiful and emotional read. Thanks to everyone who participated, and to whomever put this together. Mike is right up there with Ryan Davis as someone who I never knew personally, but who’s passing hit me way harder than I expected. The love for what they did was infectious, and I’m never not going to

Naming it Prey was definitely a mistake that kept many from playing the game. Out of my gaming group of around two-dozen at the time, I was the only one willing to give it a shot, as everyone assumed it was a remake of the original Prey, which none of them liked that much. Even after I played it and discovered how

This. I started playing his VR game, and I couldn’t finish it because the voice and constant “wow look at how improv all these lines are!” feeling got so grating. I love Rick and Morty, but hearing the exact same voices and delivery style in every single project this guy does just doesn’t really work for me. Not mad

Season of the Splicer was my favorite season by far, both for the aesthetic, but also the fantastic repeatable speedrun-style missions in the Vex network. The Lightfall expansion looks to be tripling down on both those things, and I’m so damn excited.

Such an epic mic-drop moment from Kevin for his first new tweet since the moronic incident. I have some concerns with some of the Titan rework aspects, but getting a hunter dodge sure as shit isn’t one of them!

The two solstice events every 5-6 months are one of my favorite times in Destiny... because I don’t feel the need to play Destiny! I’ve been catching up on a bunch of backlog gaming now that the weekly story content is done and I don’t have to worry about playing weekly. Don’t get me wrong, I love the weekly story

These must be the same morons that bitched about the art style in Windwaker when it was announced. As a big Monkey Island fan, the fresh art style is one of the most exciting aspects of the new game for me. Keep up the good work, Ron and team!

This. I’m getting real tired of everyone blaming “the devs” for everything wrong with a game. Devs are simply trying to make the best game they can with the resources and direction they are given. There aren’t “greedy/lazy devs,” but those people absolutely exist in management and with publishers.