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Well I mean, I don't necessarily think they should import all the mechanics of ME2 or 3 into ME1, but I would appreciate it if they made, say, the cover mechanics of ME1 a lot tighter, and set about making driving the Mako into not such a chore. That's really all I can think of, actually. ME2 and ME3 are pretty

Actually, I think the concept for DF-9 was more along the lines of Prison Architect, where the game was going to eventually have an official release, but was planned to have a fairly long alpha development cycle. And no, it's not controversial to call the people who bought into DF-9 "backers." I'm an Elite: Dangerous

You're ignoring the the most important point I made, which is that Schafer never told the Spacebase DF-9 backers that he was expecting Early Access funds to keep the game in the black for the duration of its drawn-out development process. At no time did he ever say (until after the fact) that, if Early Access

I think they have qualities of both, actually.

You know what? You're right. But Schafer and Double Fine trade on his/their established reputation when they Kickstart/Early Access their games. It's supposed to mean a good deal more that an industry veteran and an established studio are the ones making the product. It's not like Double Fine is a no-name entity

Let me guess, if this ever comes to pass, it'll be Kickstarted/Early Access'd, even though Double Fine absolutely shouldn't require it at this point?

I'm not sure exactly how the system works in Sweden. I get the impression that they had to start serving their time by a certain date, or something like that, but only one of them did so. Sunde and Neij basically fled.

The article says he fled after having been convicted.

It's not a matter of any of these things not belonging in the game. It's got to do with how stitching them together is going to work. Are people going to be able to walk around inside your ship while you're dogfighting somebody and 90 other players are on-grid? I have my doubts. So it all comes down to how these

The project has been full of feature bloat from the very beginning. It's not like I just saw this article and came to that conclusion. I've been thinking and saying it for a long time now. I will be the most impressed game enthusiast on this planet if they manage to stitch together all of these disparate modules in a

But the community is a double-edged sword, too. One thing I've noticed is that the Star Citizen community has a tendency to engage in a rather substantial amount of wishful thinking about what the final product will be like. If the developers chase after all of those dreams at once, it could lead to the project being

Well, we'll just have to wait and see. A game like this that actually comes out well would be an utterly groundbreaking development. Like I said, I'll be the first in line to praise their efforts if they manage to pull it off. I'm just highly skeptical that they can actually do it.

Okay, I think that's actually a fair point. Star Citizen's development is kind of built around giving players what they want (via stretch goals), and their funding model is based on that, and as a result has a long tail to it, as opposed to a standard situation where you get a budget and that's pretty much it.

Yeah, I started dismissing him at the end there, when it became clear that he is, beyond a doubt, some filthy, spaghetti-munching WOP troll with Eye-talian mommy issues.

Feature bloat doesn't mean that a feature isn't compatible with the game in question. It means that there are too many features on the slate, and as a result, the quality of each one is likely to be diminished (due to cost and time required to implement all of them), and/or the game will take an unreasonable amount of

Actually, it's the perfect article to make that complaint, because it's about the development yet another "module" (one of, apparently, five billion) for Star Citizen.

Except it's not going to be an MMO, no matter how much the fanboys might want it to be one in their heart of hearts.

When it comes to Star Citizen, I'm torn between loving the developers for their sheer level of ambition, and hating them because this is classic feature bloat and the game will almost certainly fall apart when they try to finally stitch it all together.

These aren't compliments, though. They're unwanted propositions. You really lack an understanding of subtext and euphemism if all you think these guys are doing is simply praising beauty. Give it a rest already.

"Have a nice day" means "Let's fuck" when the only strangers you say it to are hot ladies you want to fuck.