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Yeah, talk about a game that threw you right into the deep end and told you to swim. I think I might have managed to fumble my way into success on a less complicated procedure, but I was just horrible at that game overall, and my career, as a result, never lasted for long.

No, I'm pissed off because valuable resources end up going into the hands of people who make the worst, most cynical shit even in the "indie" realm. Everyone's used to cynical games making all the dough in AAA territory, but I think many of us had imagined that maybe the smaller games development community could be

I believe that would still fall into the category of a cash-grab. They basically said, "Oh shit, people will pay for us to make a cheap-ass game purposed left riddled with bugs? Let's get that money!"

Yeah, sorry, Goat Simulator is crap, too. Just because you think you're in on some joke doesn't make the game good.

This guy is such a stickler for details, and yet, he insists on repeating Lara Croft's name over and over again as "Laura."

You're not the only one. Some of these redstone/piston door systems are absurdly complex and look very cool when they open and close.

The whole thing reeks of backseat storytelling to me. People like the series so they feel like they own the story, the characters, and so on. As a result, their capacity for even mild disappointment is nil, and they wig out at the slightest example.

And what I'm arguing is that what's really at the center of all of this is that the Mass Effect series had to end, and people were bummed about that, so the ending tasted bitter because of it. I just do not buy that the original ending, as it stood, was so offensively bad that it came even close to warranting the

The ending was fine. Just stop.

The main reason why people pissed about the ending of Mass Effect 3 is because the series came to an end, not because the ending was especially bad. People seriously turn into Comic Con attendees over this shit. It's unavoidable nerd rage bait.

So they should just include anything and everything then, and let you use the options menu to customize what you want? There are inherent benefits to streamlining the default experience.

This is one of those things I feel they cut because it simply hurt the pacing of the game. I always felt like the toddler stage was too much like the newborn stage to be justified on its own. It was kind of like a second newborn stage, except hey, look, I can crawl. It just offered more time for obsessive types to

I'm glad they got rid of it. The earliest stages of childhood already felt like they took too long in The Sims 3. I think the only people who will be disappointed are obsessives who play the game just to raise children.

And then, in order to avoid further lawsuits, the Coolest School To Ever Exist eliminated all academic programs and focused on a new curriculum, producing the top Bo-Taoshi players in the country.

But there are no pools or toddlers, so riot.

I love how the cops only momentarily attack him when he walks by them. It's like, "No, buddy! You're going to STAY and WATCH while we shoot pointlessly at this car!"

Egypt's involved only to the extent that it manages its border, just like any other country, whereas Israel's involvement consists of controlling airspace, blockading Gaza economically, maintaining checkpoints (in the West Bank anyway) and preventing movement of Palestinians from seeing family in other areas. Another

The expansion content. That counts, and is a fairly common criticism of The Sims franchise.

That's an idiotic point of view. I'm not going to say that they don't benefit financially from this particular quirk of Sims sequelization, but I think it's patently unfair to argue that the only driving factor is profit. If, every time they produced a Sims sequel, they had to convert and carry over every single

The same was said about The Sims 2. The same was said about The Sims 3. This criticism is getting pretty boring.