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I've never enjoyed 2D platformers, really, beyond the novelty of playing them for the first time back in the day. I'm not sure it's entirely complimentary, by the way, to be comparing TLOU to an old Mario game. Like, really? That's all it's supposed to be? It seems to me like you're basically saying, "Yeah, it's just

Yeah, I think Ni No Kuni was definitely Game of the Year material. For it not to have been included as a nominee at the very least is weak as shit. Well, at least Level-5 learned a lesson: don't release a game at the very beginning of the year if you want it to receive any awards.

I'm not saying that games have to include player choice a la The Walking Dead or Mass Effect. What I'm saying is, give me something—other than the repetitive, one-note skulking-around from one combat area to the next—to tie this good story together. Giving players meaningful choices is one way of doing that. Another

Landmark is basically just a "creative mode" for Everquest Next, which is going to be the actual MMO. They decided to release Landmark side-by-side with Next because they're hoping to be able to import cool stuff that players make with it into Next.

The one problem I had with the story in TLOU (which was, overall, quite good nonetheless) was how the game made you play the murderous asshole, and then criticized you later on for it. It was the sort of story that begged for the presence of player choice, but didn't give you even the slightest bit. Playing through The

Oh look, someone is telling me why I like something.

It's a good ending, but it's also a set-up for a sequel. They're making a TLOU 2. If they really had balls, they'd have just left it there and made that the end of the story altogether.

Nope. I was initially skeptical, but when I bought the game, I bought it with an open mind. I'm not going to spend $50-60 bucks on something I think will be horrible just to see if that's the case. I said in the first line of my comment that I think TLOU is a good game in the larger scheme of things. It's just wildly

Agreed. Criminal, really.

Also, I feel like this was the year when everyone decided that they didn't want to give awards to GTA 5. I'm not trying to say that GTA 5 was deserving of a win for every one of its nominations, but I'm sort of flabbergasted at how consistently it was snubbed.

I'm not saying that everyone who enjoys the game is a sheep. I'm saying that my experience of the game absolutely doesn't mesh with the level of near-universal adulation it's received from the gaming press, awards shows, and so on. This, by the way, isn't something I expected to be the case when I picked it up. I had

I never played any of the Uncharted games, but the experience I ended up having with The Last of Us pretty much solidifies my skepticism of them. I was actually skeptical of TLOU as well, but yielded and decided to give the game an earnest shot because the press was so overwhelmingly positive. Slogged through it, then

Yeah, Ni No Kuni got shafted on that one, for real. That's one of the bigger travesties of the year in games.

I hate to say it because it's still a "good game," but Jesus effin' Christ is The Last of Us overrated. Is the world well designed? Yes, of course. Is it well acted? Indeed. Good story? Sure. But its entire forward gameplay momentum is ridiculously one-note. You're basically just skulking around from one round of

Nullsec isn't the only thing to do in the game (there's actually tons of other stuff), but yeah, if you want to live in nullsec you basically have to join a corp in one of the big sov-holding alliances, or run a corp that you're willing to whore out to them. A lot of it has to do with the fact that sov-holding is all

But the idea of an "exploit" generally is that it's something that the designers of a game either didn't realize was there, didn't realize could be used in a certain way (a way which comes to be considered by some as "broken"), or both. It's not just a matter of deriving a benefit, but rather of deriving a benefit

"Catching up" isn't really as big a deal as people make it out to be. You have to think of EVE less in terms of ordinary MMOs, where level equates directly to power, and more on the terms of the game itself. Somebody may have 100 million skill points, or whatever, but a great many of those skillpoints won't have any

So in other words, you get your politics from South Park?

I'm not even sure what people think he's "breaking" or "exploiting," though, since he's only using strategies that have been used successfully by past Jeopardy champions. I guess people are surprised to learn that it's possible to have a strategy beyond just "click fastest and know the most." But the weird thing is,

See, I don't get that at all. I can see not finding it to be the best fighting system ever invented, but what exactly makes it "terrible"? This just sounds like garden-variety overstatement of a case, which is all too common on the internet. The only negative I could see was that the menu part of the combat system