But this is not actually a "really bad bug," so...
But this is not actually a "really bad bug," so...
It's actually a genuinely good movie. You'd never be able to tell just by seeing stills, or even watching the trailer, but it's about as goofy as it needs to be in order to justify the literal wardrobe translation from the games. And yet, at the same time, it's not just fluffy fan service. Takashi Miike shoots it in a…
The Japanese Ace Attorney movie is already nearly perfect. No Chinese version needed.
What about Franklin's ex-girlfriend Tanisha? She's an actual character-character (not just a relatively anonymous henchperson), and the game/story treats her in a totally earnest manner, whether through interactions with text messages or when we see her in person. I'd argue that she's the "moral center" within the…
Hisaishi's tracks have stronger melodic motives and a more cohesive theme overall. But I do think that Delves's compositions are quite nice. The battle one feels weird alongside the video—doesn't quite work with the game's action, I don't think—but other than that, it all seems pretty good. I like his Ding Dong Well…
No, you're not the only one. Mobile games, in general, are really, really bad. There's a small handful of exceptions, of course, but yeah, most of the well-produced stuff is still just really bad, freemium crap. Mobile gaming is an area that's quickly stagnating, and it's mostly because the sector is very…
Which is exactly my point. I don't see this as part of a "strategy" for Microsoft. Like you said, it's simply a matter of them falling asleep at the wheel.
Then why are they going to release the console in Japan at all? Your comment doesn't make any sense.
But again, isn't that a set of logistical concerns that should have been sorted out ahead of time? I mean, we're talking about a console launch here. These things only happen once every 5-10 years.
I have no idea why Microsoft would gimp themselves like this in Japan yet again. I understand that they have to make sure they get shit right, but isn't part of managing logistics making sure that you don't need to have a staggered release window like this? This is the story now regarding the XB1 Japanese release, so…
Uh, yes, they are replacement experiences for one another. You may favor either CoD or Battlefield, but they are clear genre rivals. Lots of people are "CoD players" and others are "Battlefield players," and they're loyal to their chosen franchise. You can't really make the same comparison regarding Banished and the…
But one is not a replacement experience for the other. If you had been talking about a new CitiesXL game, the comment might have been more appropriate. This isn't just SimCity Medieval or something like that.
The implication of the original post is that this game could "beat" SimCity, i.e. constitute a replacement experience for that game. If you know anything about it, you'll understand that this is not the case.
Okay, but why don't we just abstract it even further and say that all games are like SimCity, because games are games? If there aren't fine distinctions, then descriptive potential disappears entirely. Dwarf Fortress is not like Sim City, not to the extent that you would compare the two as competing experiences. And I…
Have you read up on this game at all? It's intriguing in its own right, but it's not in any way, shape, or form a replacement for or competing with the SimCity experience.
Why even compare it to Sim City? They're not really the same sort of game.
The reason why your "market forces" point of view is cancerous is because it removes audience response from the equation, as though that ultimately has no bearing on return to investors. Yes, companies like EA exist to make a profit. But they are also companies in a creative industry, which exist to entertain an…
Yeah, that pretty much does make up my mind on the matter, at least if we're talking about a purchase at launch. I'm not going to buy an XB1, knowing that the price is being unduly inflated because of the inclusion of a device that has no proven, compelling gameplay uses at this point in time. Without Kinect, it…
Listening to customers definitely is a strength. Designing something from the outset, such that you have to change it dramatically when your potential customers complain about many of its intended features ... well, that's not such a strength, now is it?
I don't think we're quite sure, yet, what EQNext's F2P model is going to look like. It could end up looking like the one they currently use for EQ2, where the game is essentially a F2P demo, but if you want some important functionality, you either have to buy it a la carte or pay a monthly subscription. I would be…