sixfootgnome-old
sixfootgnome
sixfootgnome-old

Additionally, the baseline design of reality inside of WoW is that you have access to the vast majority of things at very reasonable prices or using currencies other than gold. If there is some thing that you really want IRL, good luck getting a loan backed by your Valor.

Bethesda has a long and storied history of releasing games with large issues at launch. Not, they're not the only company to have done this some time, but I admire their commitment to consistency and overall panache.

Ahhh... Now it feels like a Bethesda game release.

Like all of this?

I understand how stock options work in general, but thank you for adding that information to the thread. My overall point is more moral/emotional than technical.

Presumably the next step is to coerce people with the thread of firing to give back actual money given to them in compensation. End of day, whether this is highly unusual or somewhat unusual, it seems like bull to me.

Yeah, things look positive, I've just been burned before — especially on Daggerfall, although oddly I didn't hold that one against them.

Waiting to hear if the initial release is as massively buggy as other Bethesda games have been at launch. It isn't really news to tell me that the scope is immense or that the high points of the game are really impressive. Need to hear that the new levelling system is reasonable and that the game is less buggy.

Rats. I was going to ask if you were really Colin Mochrie.

Yes, this method only hopes to find reasonably similar alien life, although I suspect you could use it to detect civilizations that emit on wavelengths outside the (human) visible spectrum — basically civilizations that have developed to indiscriminately emit massive amounts of energy on a continental or planetary

If we have the means to pick up signal on the visible spectrum at a relevant distance, it is not hard to also have the instrumentation to measure wavelengths outside the visible spectrum, especially since this method is contingent on measuring something too minute for the naked eye anyway.

So they say "if a 5 hour campaign isn't enough, then surely this parenthetical mode whose entire content can be completed in <2 hours is enough"?

Actually, 'prossibly' is a pet word of mine, mashing together 'probably' and 'possibly'. Apart from that I'm unsure what words you could actually be confused by.

Nintendo didn't fail and online per se. M$FT and Sony have fundamentally similar perspectives on what gaming is, although Sony is more adherent to the traditional consumer electronics, separate console for everything approach which M$FT is very motivated to drive toward device convergence.

Agreed. It has been a good discussion, but I definitely haven't been here with the exclusive intent of changing your mind or anything. Mostly I wanted to continue going over it with you since for most of the discussion it seemed like you weren't getting at what I was saying as opposed to just disagreeing.

No. Uncharted's second-to-second gameplay doesn't need to take notes from anyone else in the industry. That would defeat the purpose. What I'm saying is that everything else in the game is a consistent whole that drives toward a pulp adventure movie experience. Then the gameplay goes and sticks out like a sore

Miyamoto doesn't get a pass. Mario brothers doesn't remotely convey a cohesive experience to the degree that Uncharted does. But what I'm saying is that ultimately the game component of Uncharted's singleplayer experience feels extraneous to what is successful about it. We should be looking for games that achieve

A high concept trailer that doesn't really tell you anything is great and all, but if we want to know something about GTA V, isn't it about time to stop rewarding them with infinite coverage for no details revealed?

Super Mario Brothers arguable isn't trying to convey a sense of urgency and excitement to the same degree that the scene from Uncharted2 that you mentioned.

Let's do a shot-by-shot comparison of the GTA5 announce trailer and the GTA4 announce trailer, see that it is the same hype cycle for what will likely be the same basic game. Then have a discussion about whether reviewers want innovation.