sixfootgnome-old
sixfootgnome
sixfootgnome-old

@elgranbasio: See how long you can only play those games without it becoming hellish.

@Blah8: Yours sounds like pragmatic realism. His sounds like chiding the developer about originality when everything that sells in the real world is utterly derivative.

@Kobun: Yeah, I'd have said that the distinguishing feature (for me) of a twin-stick shooter is minimalist control scheme. There should be no frequently used buttons, just the two sticks.

@grimjack28: ...and I hate to criticize Kotaku here when Mike's doing right by small game develops here, but an alternative solution:

@ThreeOneFive: I just really hope that you don't play Call of Halo: Modern Bad Company.

Headline: Iwata says that the NGP is like Fight Club.

@wiskill: It's the only game that people who weren't buying Nintendo products anyway play.

@Jekku: Yeah. I'm extremely not worried for Nintendo. They have a successful plan, and they have a new upcoming product with a magical new feature that will be compelling.

@Ash Paulsen: It almost certainly won't be at the PS3's launch price. That might be the price it would need to be at in order to avoid sizable per-unit losses, but I'm expecting somewhere $350-$400.

@The Sentient Meat: Awesome. Sounds like you have reasonable expectations. I think that Sony's fanfare have caused a lot of people not to have reasonable expectations, though.

@The Sentient Meat: That's just because they're hiding the "bad" spec: price. They know more or less what it is going to take to bring this thing to market, so they could admit what the price is.

Honestly, I feel like this is Sony's MO: Release extremely pleasant specs and then stay mum on the price. Then, closer to release, admit the bad news that you have to pay for those specs.

@Alexp987: I'm reasonably sure that in order to release at $350, they're going to be taking very significant per-unit losses. However, Sony has a proven track record of choosing a business model where they take preposterous losses on their hardware and aim to make up their profit on the software.

@Alexp987: That sounds like the bottom end of reasonable to me.

@cbarrentos: Come on, though. Either it is similar in power to a PS3 or it isn't. If it is, miniaturization costs money early in the manufacturing process, so it is going to cost more to manufacture than a PS3.

@Ash Paulsen: I still say that there is very little chance that it will debug at a price much under the PS3.

To all of the people who figure that the NGP will debut at a price less-than or equal to the current PS3... what?

@Demonbird: You can say the worse it looks, but glasses-free 3D is a magical thing.

@Numanoid: If the brightness kills small mammals, then battery life is weak. Given that we can't replace or change the battery, it's going to be pretty much zero-sum. Presumably there will be a brightness control, so that you can play outside for 20 minutes or inside for 3 hours on a charge.

@FrankieViturello: Inability to replace the battery seems like a good/well researched idea? Who was it that was crying out for a rear touchscreen exactly? I must have missed those discussion threads.