shinyemptyhead
shinyemptyhead
shinyemptyhead

The last two trials in 2 are utterly amazing, and well worth persisting to get to.

They are making a huge amount of money out of it and the player base is showing no signs of eroding, so they’re going to keep on riding that money train for a while. At least it should bankroll some nice new games (like Red Dead Redemption 2), though I’m a bit worried they’re just going to plough it all into another

Two of your heroes (plus one of the preorder/timed DLC characters) are returning characters from the Saints Row franchise. (Though this being an alternate universe, they aren’t exactly the same people.)

Yep - beta version of SKSE 64 bit is due to be out mid-March. The good news is it should then be a straight port for mods. (The better news is that the SKSE team are also porting SkyUI over, so you’ll get better menus and the Mod Configuration Menu.)

I like the Morrowind take on the Empire, where they’re basically the British during the days of the Raj.

That ties into the gimmick - they all were commissioned to create an original song, but all of them had to be called “Let It Die”. Also a nice nod to Suda51's own comments about game dev and punk aesthetic, and into Grasshopper’s company motto: “Punk’s Not Dead”.

Some more good debunking of this here. And a picture for good measure.

Does this Joy taste like crab rangoon to anyone else?

The Hitman Bonus Episode is out on the 19th - new missions set in alternative versions of Sapienza and Marrakesh. (And possibly of the Paris stage as well, I’ve seen conflicting reports.)

If you subscribe to their Youtube channel, they put out a trailer for this target (the same intro you get when you launch it).

Bit of a pain, since the new Covenant in the DLC is all about online play. At least the new Old Hunter summon system for NPCs is a big improvement over the old one.

The store on the airship seems to have a guaranteed X-01 helmet sitting on a shelf at the back, though you have to steal it.

It’s 1980s Soviet technology, things exploding all the time is par for the course.

You have to keep poking your head out to draw her fire while the supply drop is incoming. If she doesn’t see you for long enough she’ll move, and “long enough” is less time than it takes for the box to arrive.

Not entirely sure this is right - there’s at least one cutscene that you can miss if you don’t look for it that I’ve found so far. No spoilers, but after you complete the first “Extract The Wandering Motherbase Soldier” mission, look for a door with a blue light above it on the top floor of the Medical strut.

I’ve been planning to go back and read a bunch of these once the crossover is concluding, so I’ll be saving this list, thanks!

Don’t forget the Ultima spinoff where you went to Mars with Warren Spector. Although that was well in line with Ultima’s standard practice of creating NPCs based on the developers and their friends.

Really? I found that if you put two people who were related in the sleeping quarters, they just say things like “it’s good to hang out with my family”. Might just be parents though.

And that’s interesting about Moira - I got her from a lunchbox, I had no idea you could get rare dwellers as random arrivals too.

One part of Iron Man in the comics that they’ve never explored in the MCU is his relationship with Thor. It’s always been very nicely done - from the friendship they usually show, to the magic/science dichotomy, all the way through to Thor’s personal betrayal when Tony clones him. If they’re going to redeem him,

That’s covered in the next panel. Iron Man continues “It was the Wasp, I think. And how long did she stick around?”
So it’s definitely not Janet, and probably not Hank either. Rick or Bruce are the most likely candidates (barring a major twist).