shardstyle
rolfesam
shardstyle

It’s a price for early adopters, but there enough of those (along with enough good will for Apple products) that I suspect this will be successful. There’s no doubt they could build a similar product at a more affordable price point in the future; just look at the iPhone.

A good reminder that you could save a company hundreds of millions of dollars, but in the end, they’ll still tell you to fuck off when they feel like it.  Your hard work will never be rewarded or treasured.  You are nothing more than a negative balance on their profit sheet that they’re constantly looking to get rid

fun?

Bloomberg reports that 70 percent of the team who had made the stealth FPS Prey had left Arkane Austin by the time Redfall shipped”

Making bad business decisions is not a catch-22. Its not a “damned if you do, damned if you don’t” scenario. 

maybe they should just not be buying studios, then—considering that they are only adding to the impression that they have no vision for the future of gaming besides monopolizing it. 

Why...would you hire additional people with “AI expertise” when you...could just have hired more artists instead? This technology has sent people mad.

A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.

Oh sure, of all the things Kotaku makes videos on, they don’t make one when specifically talking about how part of a game looks and sounds in motion? Lol.

Maybe we will see more connection between the games in, Alan Wake II. Like we saw with the AWE dlc. And then hopefully have a Control 2 to finish the overreaching arcs. 

The last time I saw Rick was in 1995, when we were wrapping the final episode for season six of Better Dead Than Red. Unbeknown to us at the time, CBS had pulled the plug and that turned out to be the series finale. Honestly, the whole premise of two semi-retired CIA agents operating behind the iron curtain to bring

I feel like you’re forgetting the following facts:

Look, I’m all for consumer rights, and for telling corporations to **** themselves. But it is honestly stupidly amazing we’ve managed to hold the line at $60 for so long, and $70 is probably honestly overdue.

Look, I’m all for consumer rights, and for telling corporations to **** themselves. But it is honestly stupidly amazing we’ve managed to hold the line at $60 for so long, and $70 is probably honestly overdue.

What I’m hearing is, “It turned out we were incapable of making a game, so we just reworked the monetization model and slapped a 2 on the title so we could pretend to be launching a new game for a publicity bump. We shall now return to crawling indefinitely.”

it used to be like “and this mark here means that this was made by Edwin Berksire in 1832 in Lower Spankton-on-the-Glenn, where he built a reputation for these whimsical flourishes that made the jug handles look like the king’s ears. Edwin tragically died in The Great Pig Fire of 1854, so now his works go for a great

When a single upper-level executive from nearly every studio gets paid more per year than the total cost of what the WGA is asking for to better support all of its thousands of wildly underpaid writers (yes, seriously), the people who are literally the foundation of everything these studios produce, and the WGA’s

I would really highly recommend taking a look at the negotiation documents.

That’s not too far off, sadly.

It seems pretty intuitive to me. Sony is only interested in making AAA games. PixelOpus doesn’t make AAA games and was therefore shut down.