shadsy
Phil Salvador
shadsy

Thanks for the advice about mission difficulty. I wasn't sure how hard to make it, though we'll probably still go with a denser world. Also, in our case, I think the person who owns the TNG captain's uniform is gonna be de facto captain, but he'll fit the role well.

This weekend I am gathering a crew to play Artemis: Spaceship Bridge Simulator. It's an asymmetrical local multiplayer game where you play roles on a starship bridge. It seems difficult to learn but it could be a shitload of fun with our group! I'm rearranging the apartment to simulate a spaceship, and I bought a red

I would love to see A Whoopin' and A Hollerin', the Dukes of Hazzard ripoff from Stuntman. I'm all but certain the movie would be horrible C-class material starring Dane Cook, but any movie with the gall to film real-life, non-CGI, life-imperiling stunts like a car jumping onto a goddamn moving train would be worth

As obnoxious as a list of suggested answers is, it's better than the equivalent in the late 80s and early 90s versions by GameTek where small typos would get you disqualified. That's more in line with the standard Jeopardy! rules (pronunciations, etc,), but it's enormously unfun and discouraging in a multiplayer party

I dunno, X5's weird Guns 'n' Roses names are pretty awful too. Tornado Tunion made me sad, but The Skiver is stunningly confusing.

In addition the above post about quality, I think some of the outcry about neglect came in the last few years. In 2011, Capcom canceled two high-profile Mega Man games, parted ways with the creator of the series, and all-but-officially put the franchise on ice. It's true that in the past there's generally been a

Once a Mega Man fansite is unleashed on the Internet, it ceases to be "owned" or "run" by anyone. It transmutes into a lifeform of sorts, semi-consciously lurching from server-to-server in search of death or glory like a fruit fly or a sea sponge.

Weapon Man is hilarious. I would love to see someone make a full Mega Man game with these designs.

Also one of the mavericks in X6 is named Metal Shark Player. Metal Shark Player.

IRIS! IRIS IRIS IRIS.

I think that's a legitimate feeling to have about Mega Man. I've grown somewhat weary of the high difficulty of Mega Man too now that I have less patience to grind away at the same levels. Given how similar the formula is for each game, it's often difficult to self-justify playing all of them.

Oops I missed that. Ultimate shame. :(

[d'oh]

Panic.

Gamelets is a great term. I have them sort of loosely organized on a site run by a friend who I do games with, but I wanna make sure it's all cleaned up before publishing anything.

I love the dedication everyone has to typing out the full name in italics.

My university is doing one for the first time! I was really looking forward to it, but I have other plans that involve eating steak and seeing Tommy Wiseau. I've been meaning to get back to gamemaking again, especially now what I've discovered Twine.

I've played the original AaaaaAAaaaAAAaaAAAAaAAAAA!!! but not the Oculus version. It's pretty fun without VR so I imagine that'd really enhance the experience, especially if you have to look down the whole time.

Whether or not you like games or think that they are worthwhile, they are a creative medium, and the point of this article is that this medium notably suffers on the preservation front. "Artistic legacy" is this case means just the continued access to the original items. 30 years from now it will likely be impossible

It's definitely a good thing. There's not a lot of variety, but every single match-up is interesting (seeing as there's only 21 possible combinations at this point). I can't wait to see if they can keep that up if they expand their roster to the 16 or so they promised.