I seem to recall that Voyagers movie that everyone (rightly so) dragged through the mud recently. But that's about the only one I can think of.
I seem to recall that Voyagers movie that everyone (rightly so) dragged through the mud recently. But that's about the only one I can think of.
Generally, most “Space Movies” require a large budget for SFX. They’re usually larger of a gamble than other “genre’s”, if you could call “Space” a genre.
I definitely agree.
My family had several foreign exchange students stay with us for about 4-6 months each. One of them, whom I’ll refer to as “Megan”, was from Japan.
I love stuff like this, but all I’ve got is that the sequence uses the same sets that are used when hacking devices. Which is less than nothing.
Sir, this is an Arby's.
I’m coming out of my sami-sabbatical for this:
Do...do you think quantum mechanics and coding are comparable in complexity and difficulty to learn?
No one’s putting anything at risk, neither the doctor, nor the woman, though good job at being as overdramatic as humanly possible.
Let me introduce you to the very commonly used means of preventing the very issue you presented: the consent waiver.
Public places are seperate and don’t apply to one party consent, as if it’s a public place, then there is no reasonable expectation of privacy.
https://www.ign.com/articles/2018/05/11/shadow-of-the-tomb-raiders-development-budget-is-reportedly-75-million-to-100-million
You. You claimed it did. That budget - ie AAA, as you determine it, a large budget game - indicates that AAA games are determined by budget.
I'm referring to the articles written by the sites I linked, all of them.
Yes, that’s all true, but Budget =/= Profit. One can hope that budget - and most who fund them obviously hope so - leads to profit, but that’s not something a studio or publisher can rely on today.
Ign, Resetera, Eurogamer, Reddit etc. You really only need to Google it.
Word. SotT was good, but didn’t grip me the same way the 1st and 2nd did. They changed too much about the combat and gunplay that it yanked me out of it, even though the setting and themes were fantastic.
Budget is not what defines whether a game is successful or not.
Marketing is definitely not defined as 2-3x the development costs. Shadow of the Tomb Raider was one of the most expensive games ever made when it came out, at 75-100m for development, and about 30+ million for marketing and promotion.
Of mostly the same mindset.