seedic
RespectableishC
seedic

I didn’t know any of that! I’m surprised I’ve ever finished in the top 10 after reading that. I’ll definitely try that out more next time I play. I’m assuming you build at the center of the map so you don’t have to abandon your fort when the storm shrinks?

“Tragedy Girls” sounds like it’s as much an updated take on “Man Bites Dog” as “Heathers” and I am 100% here for such a thing.

Best finish I’ve had in Fortnite: Battle Royale is 9th. I’ve basically come to grips with the fact that I’m never going to get first place in that game. I still really enjoy it though.

Here’s an interesting take on why method acting has become so prevalent, especially among male actors, using Jared Leto as a jumping off point but touching on others. Essentially method acting as practiced today by many Hollywood actors is just doing stunts to give the appearance that acting is “real” work, that it’s

I don’t know what I prefer. I will say that the archivist in me prefers cutscenes rendered in-engine, rather than the cutscene movies that I grew up with (the same PSX and PS2 games as you, appropriately enough). The reason for this is that in-engine cutscenes can scale with improved hardware, but FMV cutscenes are

I think it’s more that the technology has caught up to the designers’ aspirations. Remember that when Half-Life was released, you either had seperately-rendered (and very expensive) cutscenes like most PS1 games did, or you had 3d models with static faces and hands trying to act solely with body language like most N64

Your criticism of POV cutscenes is interesting, since most people tend to feel the opposite - I think it was Half-Life and the even more narrative-heavy Half-Life 2 that ushered in the era of “in-game custcenes”; prior to that, and indeed for a time after it, cutscenes had been growing increasingly cinematic and there

What am I playing this weekend? DOOM, is what. I just grabbed the Switch version, along with Wolfenstein: the New Order (and “The Old Blood”* along with it). I’ll probably play a bit in handheld mode, but it’s kind of just exciting to see a hyper-violent id Software game on Nintendo hardware. I also “eagerly” await

Going to top this off with a question since most of you will be embroiled in Thanksgiving next week:

Salutations~

I’ve mostly been reading Tabletop RPG starter sets this week. I started with the free PDF of the newish Star Trek Adventures RPG, and was impressed enough to plunk down 15 bucks for the full PDF Rulebook. I even wrote a character and ship creation process up on my blog (which I can’t seem to link via mobile Kinja, but

Oh, please don’t get me wrong! That wasn’t Superman. That was a guy who had Superman’s powers. But he wasn’t Superman. Like most posters have (probably) said, Superman’s heart and humanity are the things that define the character. Not the powers.

Yeah, I’m really bummed about MBJ and him, I sincerely doubt he knows about it but Dark Horse definitely should’ve known better.

Congratulations on finishing the game! It sounds like you had more fun with it than I did. As I posted, I struggled with Deathshead, stumbling around stupidly and burning a bunch of times until I finally figured out what you described. It is a good game, but if I had to do it over again I would play on normal

I’m a big believer in idea that the best revenge is a life well-lived. He harassed me when I was writing about comics for free, while he was attending a Marvel editorial meeting. I decided if he was going to get paid to harass me, I was going to get paid to write about him. Couple years later, our team here won an

RPG Maker Fes update:

Well, the honeymoon couldn’t last forever.

Not because of the AV Club solely, but because they along with the Washington Post as well as film critic circles and other news outlets and journalists all together sent a boycotting message.

Individually we are weak, like a single twig. But as a bundle, we form a mighty faggot.

Good observation - I think @Wolfman Jew is probably the writer I’ve encountered who consistently manages to best convey Mario’s appeal through language. I’m really looking forward to his take on Odyssey, as I suspect it’ll describe my own experience far better than I’ll be able to!