Which has actually been a huge problem in her project. She doesn't have much background in the items she's analyzing, but absolutely refuses to take input from key informants.
Which has actually been a huge problem in her project. She doesn't have much background in the items she's analyzing, but absolutely refuses to take input from key informants.
That is a big issue. She makes a lot of statements that are very much contradicted by experiences within the games, the kind of stuff a real researcher would try to catch using key informant interviews. By contrast, she has a record of calling any testimony from people with experience with her subject of analysis…
Going through her list, she called for game developers of third-person games to "de-emphasize the rear end of female characters," which she said after contrasting how Catwoman's butt sways in the third-person Batman game Arkham City with how male characters like God of War's Kratos have their butts covered by…
"The blue one looks cool," she said of the women. "The other four are similar, long legged, slender, mostly sexualized armor, high heels, lack of pants." She contrasted that to the men. "The male characters get to be short and stocky or heft gorillas or equipped with a massive power suit. You just don't see anything…
For the last three years, Anita Sarkeesian has been talking about how women are treated in games and has slammed the widespread sexism she sees in the portrayal of female game characters. She's done this through a series of online videos for her non-profit, Feminist Frequency, and in lectures at conferences and even…
I mean, Soul Caliber. If it's not bananas, it's off-brand (unless I'm confused).
Aren't most Japanese artists mainly hentai? I thought that was how they made their money in between successfully selling non-porn to a publisher.
I'd say it's an industry, as most anime is produced by people who frequently work together and are influenced by a common core cannon.
Once erotic anime, like hentai, started floating around, it changed the public perception of anime fans. According to some people, anime is just a thing for perverts—but that's not the case at all. Essentially, people started using anime as a way to be racist to Japanese people.
Top 100 is an odd metric. Rather than movies with general release or some other distribution or production metric, this study uses success. Also, it would be interesting to see distribution and trend to see if 2014 was an underperforming year. I suppose it would also be fun to see how December 2013 and January 2015…
By being the most hilarious of the glitches that show up at least once per play session, and that's saying something.
You of course have to adjust for those who aren't on salary.
Now waiting for odds on YouTube employees working by commission or hourly salary.
Actually, polling seems to indicate that it's more the conservative men lying down with (or at least trying to get the votes of) conservative women. On both sides of the aisle, it's the women who care about the issue most.
The only way it could be nonsensical would be if it's stuff from after the estrangement.
And if they turn out happy and successful, does it really matter if they're still speaking to you?
The animation people are animation people, and Lego wasn't pretty.
It did get the nomination for the most prestigious award, although that seems to be tokenism because it's received nether nominations nor praise for its acting, writing, and directing.
There's also the part where she did it to prove that people are good, so the whole thing where you shouldn't do stupid shit.
My family calls them "shiksa problems."