(Noooooo. Because Midnight is an episode deeply pessimistic about human nature, which Moffat episodes never are.)
(Noooooo. Because Midnight is an episode deeply pessimistic about human nature, which Moffat episodes never are.)
I still don't believe it was an abortion allegory or pro-life, specially not an intentional one. I liked the character work.
And the MCU lets him have flaws and sometimes get into conflicts with other good people.
It also lets people have a tiny sliver of pride and happiness in a dark, dark world.
Iron Man gets around that issue by making himself the villain of his stories. Most great IM storylines are pretty much 'Tony Stark is a Walking Human Disaster'.
I'm taking a break from Persona 5, just before the penultimate boss. I really love the stupid, lovable teenagers that are our main cast. Managed to max out 4 out of 5 social stats and have several maxed out Confidants, which I'm surprised about. So many hours of Tokimeki Memorial Girls' Side worked!
As - probably - one of the people banging about it, I also remember all the people going 'it's the worst game ever'. Which is what marvels me the most about current ideas about it - DA:I is by no means is a perfect game, but it's really far from the worst and it can be a fun game. Sometimes games are not the best…
A few of the Confidants have SP-related items (Death and Hierophant).
I lost two saves - one right before the final boss, the other one in the endgame - during my PS2 years so I'm really hyped. I CAN FINALLY WIN.
There are worthwhile quests, but seriously, do the ones that sound interesting, move on with the plot and kill dragons.
Eh, back then a lot of people also hated it. TBH, I think part of it is that the years after have been really strong in quality and part of it is the unholy mess of nostalgia and hatred that's Bioware fandom.
Nono, DA:I should have the 4x elements the dev team couldn't commit to. It should have been a more story-heavy CK.
Oh, you're very early then. The amount of people didn't bother me - it's been 200 years, it makes sense you'd have more people.
It seemed to me the last two installments were of a lesser quality of the first three ones. More careless, in a way.
In terms of actual time spent, it's balanced. The social aspect actually impacts teh dungeon crawling - it gives you boosts and new abilities.
Oh, that makes sense, yes. I liked that! TBH, it's the first Persona game I manage to finish and part of it is that I really feel the plot progression. I like that underlying tension.
Shido's Palace! But spoiled to hell and back so it's okay. (My brother played the game before me - it's actually his birthday gift - and besides long discussions about which boy the MC should date, he did end up spoiling me a lot.)
Ha, i know, right? I don't mind his actual good points - the game does drag - but if it's your job to review games, you don't have to like them. You just have to actually engage with them and there's a lot in these reviews that sorta show that he got really tired a month ago.
And the previous one has some very… glib misreadings. Uh, I really, really doubt that we're supposed to be annoyed by Futaba and Hifumi isn't a model. She's an idol! I get he was tired of the game but it's like he didn't even try.
The game isn't trying to argue that perception can distort reality; it treats that notion as a given fact.