romancruz
Roman Cruz
romancruz

http://www.30vs60fps.com/

I believe when you are sitting close to a monitor, 30 fps limitations are more easily visible than when you are sitting far away. This is evident with the Occulus Rift wherein 60 fps is not optimal but 75 to 90 fps is.

It's not the fact they're advertising for games, it's mainly the fact their viewers are unaware of the fact it's a paid advertisement due to the fact they generally hide this somewhere obscure.

Late Orc: "Hey guys, what's going..."

Facepalm of truth. Have you actually played the games? Rolling doesn't turn you around, it just sends you into the rolling animation and when you get back up you are already facing the right direction.

There is no time spent for a turning motion involved in the games. It's instant. Consider it an abstraction for all the various ways someone could actually leap backwards or to the side.

It's perfectly legitimate. Just because it's a fantasy game doesn't mean that there aren't rules that the universe abides by. We're just talking about methods of movement, not a fantasy element or something that was completely made up. There's no reason in the universe why rolling would magically become

You seem really mad about this. Do we need to start up Dodgerollgate to ensure this kind of corruption doesn't continue?

Except you know, the roll in Dark Souls isn't really a roll, but a dive followed by a roll. You dive out of the way of things and then roll to get back on your feet.

Especially considering he starts the video off indicating that he is answering the question posed to him by viewers/fans etc if it was possible in a real fight. People asked him so this video is in response to those question and is no doubt linked from his site or YouTube feed (whatever). It's not like its some dude

In rapier swordfighting, a rolling dodge would be a bad move because one would lose at least two or three tempos executing it successfully. Each tempo or beat is (roughly) the amount of time taken between initiating new actions. A parry and repost is two tempos. A void is usually one. A retreat is often one. All of

It seems like the guy you responded to read the headline and then commented.

The Dark Souls rolls don't involve slowly dropping down to one knee and shifting, they are a crazy dive that would probably be more likely to cause a normal human to break their neck than anything else. There was clearly no real intent to get away from the attack here.

You'll have to excuse me, my eyes just dodge rolled.

Except a roll would do even less. It would just make for more squish.

I'll have to keep that in mind if I happen to see the next time you nerd rage about something stupid.

Brace yourself for all the internet, though guys that will surely flock to this article...

Pretty sure there are rules about hitting someone defenseless in an MMA fight and in that case you could definitely see how the standing guy could get in trouble for just kicking tubby right in the head or torso while he is down.

I'm seeing some people getting upset over this. Really? It's just someone pointing out a common gaming trope and how it's giving up accuracy/realism for cool factor.

I like how the other guy clearly gives up and goes, "Nah, I'll just wait for him."

I cant stop watching the MMA low kick to roll dodge backward to escape to safety.